emeraldbeacon
Adventurer
My campaign has had some player turnover at the top of the game, but seems to have finally stabilized. One of the newer players decided to play a Wild Magic Barbarian, and expressed an interest in learning WHY he had these strange powers. I realized it was a perfect chance to give his mysterious abilities a strong tie to the game's plot... and have secretly imbued him with a Trillith. He doesn't know what's inside of him yet, or how it manifests, a fact that I want to string out as long as I can... A few questions, though:
- How long should I keep it a secret? I don't want to tip my hand too early, but there are several Trillith-centric encounters in the first two chapters (Kathor/Justice, Krystin/Prophecy, Indomitability, and Vuhl/Deception) that might recognize the hint of something there.
- Is there a time that I should absolutely reveal the truth by? I'm thinking that, by the time the party reaches the Temple of Echoed Souls, he should know... and the whole party should learn of the true origins of the union via a shared vision.
- Do you have any suggestions for a good name or identity for this trillith, that would suit a Wild Magic Barbarian? I'm toying with ideas like "Zeal" for the fighting aspect, or "Wonder" for the quirky wild magic effects that are spawned when he rages.