dammitbiscuit
First Post
(proposalish in that I recommend further simplifying PMiller's system)
For the most part, I like PMiller's way of doing initiative as one that promotes thinking as a member of a team, rather than as a lone show-off.
I feel that it gives folks with high Init the opportunity to "double-dip" by getting both an individual bonus and group bonus from their high modifier, and it seems like an unnecessary amount of rolling which strongly promotes average results.
My version:
I'm discussing it along with other streamlined initiative systems here, but I'm a bit more interested in the PbP angle than in Reddit's F2F leanings.
For the most part, I like PMiller's way of doing initiative as one that promotes thinking as a member of a team, rather than as a lone show-off.
I feel that it gives folks with high Init the opportunity to "double-dip" by getting both an individual bonus and group bonus from their high modifier, and it seems like an unnecessary amount of rolling which strongly promotes average results.
My version:
- Each side, in advance, averages their individual initiative modifiers into a group score.
- Each side rolls 1 die to determine their initiative. If one side has surprise on the other, that side rolls with Advantage. (roll 2d20, take the highest)
- (the DM can average mods during prep, players can get their average during check-in, and then it's all done thenceforth!)
I'm discussing it along with other streamlined initiative systems here, but I'm a bit more interested in the PbP angle than in Reddit's F2F leanings.
Last edited: