Yuan Ti and allies thread (Ti-Khana critters)

Casimir Liber

Adventurer
Right - filling out a yuan ti ziggurat. Found some cool lore that has not made it to 5e. Ti-Khana critters!

(also good as yuan ti often higher lvl foes so having tougher sidekicks prudent) - all input appreciated
 

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Cleon

Legend
These beasties only appeared in the 3E Fiend Folio right? I don't recall ever seeing a Ti-Khana monster in any adventure or magazine published by Wizards or Paizo.

As for the stats, it's quite different from the official 3E Ti-khana Deinonychus in that the 3E did not have any damage dealing psionics or anything like the Deadly Accuracy you gave it.

Also, a Deinonychus is a lot bigger and nastier in 3E than in the current edition of the game. A 5E Deinonychus is the "paleontologically accurate" size of being about as big as a wolf and only has 2 Hit Dice, while the 3.0 version used in the Fiend Folio is Large, or about Utahraptor size. In the 3.5 edition of the Monster Manual the Deinonychus was shrunk to Medium size but they didn't reduce its combat abilities or Hit Dice significantly, making it overly deadly for its size.

So before I start critiquing the stats, I should ask what size and Challenge Rating you're aiming for? If it's a Challenge 4 "Super Raptor" I'd have made it Large and given it some different abilities than you've listed to make it match the Fiend Folio Ti-khana more closely.

If you're aiming for a Medium sized "venomous raptor" closer to the 5E Deinonychus's Challenge 1/2 its power level needs to be watered down considerably.

EDIT: Here's a handy list of the Ti-khana we've finished. They also appear in the Completed Fifth Edition Creatures Index and 5E Monsters Based on Third Edition Sources Index.

Index of Ti-Khana Monsters
NAME​
CR​
D&D Beyond [CC Post]​
Enworld​
Ti-khana Deinonychusᴴ​
2​
Ti-khana Pterosaur, Giantᴴ​
2​
Ti-khana Pterosaur, Venomwingᴴ​
1/4​
Ti-khana Pterosaur, Venomwing Swarmᴴ​
5​
Ti-khana Pterosaur, Warᴴ​
7​
Ti-khana Triceratopsᴴ​
9​
 
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Casimir Liber

Adventurer
Okay, I realise what I've done. I've somehow misread the Ti-Khana info as adding 4HD. Given canon 5e Deinonychus is size M, then yeah I agree on downsizing it HD wise and making it Medium but with proviso below

Ok, rather than aiming for a specific CR, my thinking is it is like a quasi-minion that has a reasonable chance of inflicting some damage on a tier 2 party as it will be a companion to Yuan Ti. So happy to be flexible with CR with this in mind.

I've had all my dromaeosaurids have increased chances of crits in all game systems since the early 80s. I can drop off this one as we're not changing the canon deinonychus I guess

I went with mind sliver as a more intesting psionic power (ranged attack!) than aversion (3e) which seems like yet another take on frightful presence and a bit boring. Dpends how close one wants to stay with 3E canon really.

Additionally I've made a a statblock for a 5e Utahraptor - can post on this or a prehistoric critters thread
 

aco175

Legend
So basically a psionic drake monster with a 'squishy your brain' attack in addition to claws and such. It is a CR4 more from its magic resistance and pack tactics over it's 8hd. Not sure why it has resistance to normal magic and then psionics but whatever. My game would have magic as magic and not split. It is fine enough and you could always make a larger version of it with a few more HD and up some of its attacks/
 

Cleon

Legend
Okay, I realise what I've done. I've somehow misread the Ti-Khana info as adding 4HD. Given canon 5e Deinonychus is size M, then yeah I agree on downsizing it HD wise and making it Medium but with proviso below

Ok, rather than aiming for a specific CR, my thinking is it is like a quasi-minion that has a reasonable chance of inflicting some damage on a tier 2 party as it will be a companion to Yuan Ti. So happy to be flexible with CR with this in mind.

I've had all my dromaeosaurids have increased chances of crits in all game systems since the early 80s. I can drop off this one as we're not changing the canon deinonychus I guess

I went with mind sliver as a more intesting psionic power (ranged attack!) than aversion (3e) which seems like yet another take on frightful presence and a bit boring. Dpends how close one wants to stay with 3E canon really.

Additionally I've made a a statblock for a 5e Utahraptor - can post on this or a prehistoric critters thread

So we're aiming for something Medium sized but meaty enough a few of them make worthwhile backups for a CR 7 Abomination or a couple of CR 2 Malisons?

That's doable. Shall we start building something up from scratch and see what Challenge they end up.

We don't have a 5E thread dedicated to Prehistoric Creatures.

However, there was a 2E AD&D Utahraptor in Dungeon Magazine #54, so we could do a conversion of that in 5E: Converting AD&D Monsters to Fifth Edition?
 

Casimir Liber

Adventurer
To Ako175: The first link is to the "Ti-Khana" modifier - where the Yuan-Ti via some dark ritual give reptiles some level of sentience and psionic powers

To Cleon: yes x 3
 

aco175

Legend
To Ako175: The first link is to the "Ti-Khana" modifier - where the Yuan-Ti via some dark ritual give reptiles some level of sentience and psionic powers
But yet the yuan-ti perform other rituals on humans to make them the histachii zombies. Does not make tons of sense if they think they are the apex of evolution. I would think they would make intelligent snakes.

You can always go with animated statues and undead snakes of unusual size to get the fight you need, but psionic dinosaurs chasing them is a bit more scary.
 


Cleon

Legend
Ti-khana Deinonychus
Medium monstrosity (shapechanger), neutral evil
Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
15 (+2)​
17 (+3)​
12 (+1)​
6 (–2)​
13 (+1)​
10 (+0)​

Skills Acrobatics +5, Perception +3, Stealth +5
Senses passive Perception 13
Languages
Challenge 2 (450 XP) Proficiency Bonus +2

Shapechanger. The ti-khana deinonychus can use its action to polymorph into a Tiny snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Sight and Smell. The ti-khana deinonychus has advantage on Wisdom (Perception) checks that rely on sight or smell.

Innate Spellcasting (Deinonychus Form Only). The ti-khana deinonychus's innate spellcasting ability is Charisma (spell save DC 10). The ti-khana can innately cast the following spells, requiring no material components:
  • At will: detect magic
Magic Resistance. The ti-khana has advantage on saving throws against spells and other magical effects.

Pack Tactics. The ti-khana deinonychus has advantage on an attack roll against a creature if at least one of the deinonychus's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the ti-khana deinonychus moves at least 20 feet straight toward a creature and then hits it with a talon attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack and one claws attack against it as a bonus action.

Rush (3/day). As a bonus action, the ti-khana deinonychus can take the Dash action.

Actions

Multiattack (Deinonychus Form Only). The ti-khana deinonychus makes two attacks: one with its claws and one with a bite or talon.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage.

Claws (Deinonychus Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Talon (Deinonychus Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Mindfang (Recharge 4-6). The ti-khana deinonychus targets one creature it can see within 100 feet of it. The target must succeed on a DC 10 Intelligence saving throw or take 13 (2d12) psychic damage and be frightened of anything reptilian for 5 (1d10) rounds; as well as actual reptiles like snakes, lizards, yuan-ti and dinosaurs, this fear encompasses scaled monster that resemble reptiles or have reptilian features such as a dragonne or chimera. On a success, the target takes half damage and is not frightened. A frightened target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.


Description

A lean bipedal dinosaur about the size of a large human. Clearly a predator, it is armed with long jaws lined with sharp teeth, clawed forelimbs and a great talon on each of its feet. When it opens its mouth, the reptile reveals it also has fangs and a forked tongue like a viper.
 The ti-khana deinonychus serves the yuan-ti in a manner similar to a trained dog: guarding the yuan-ti and their property or hunting their enemies. Some yuan-ti have these creatures turn into tiny vipers and carry them about, using the ti-khana as a powerful bodyguard they wear like jewelry.

Creatures of the Yuan-ti. Over millennia of experimentation, the yuan-ti have transformed various scaly reptilian animals into monstrosities that share some of their traits. Called ti-khana, these prized pets are carefully trained to serve their ophidian masters. All ti-khana are resistant to magic like yuan-ti and possess the innate ability to detect magic. The majority of ti-khana also have venomous fangs, the ability to transform into a poisonous snake, and some kind of supernatural or magical attack.
 Ti-khana require the dark magic and alchemy of the yuan-ti to breed and develop their powers. Ti-khana can survive in the wild, but it is unlikely they can reproduce properly without the yuan-ti's arcane treatments. It is possible some types of ti-khana can mate with their unaltered relatives or lay viable eggs with their own kind. However, feral offspring can not develop ti-khana abilities without yuan-ti intervention so, at best, would grow into beasts resembling the ti-khana's mundane ancestors.
 Breeding and training ti-khana is usually performed by specialist yuan-ti spellcasters, but an edifice can be enchanted to perform this task for one or more strains of ti-khana. This allows ancient yuan-ti sites to have a population of ti-khana "guarddogs" even if no yuan-ti has visited them for millennia.

(Originally appeared in the Fiend Folio (2003).)
 
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Cleon

Legend
Okay, I've posted a placeholder for the Ti-khana Deinonychus.

I would use that name since "Deinonychus (Ti-khana)" implies that Ti-khana is an alternative name for the creature, while Ti-khana is more a group of creatures, like "Yuan-ti" so a crocodile version would be a "Ti-khana Crocodile" not a "Crocodile (Ti-khana)".

To start with, I've make them always neutral evil like a 5E Yuan-ti rather than always chaotic evil like Yuan-ti were in 3E.
 

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