Well, it's about time for another update, isn't it?
Steph: World, what did the forums think of the speech Cleone gave to the Danoran citizenry hivemind at the Forward Symposium?
Me:
Steph: The speech Cleone gave to inspire true democracy in Danor.
Me: [sweating]
Steph: Because that was the climax of that adventure.
Me: [sweating harder] Indeed it was! A societal reckoning with Danor’s history- and with corruption around the world, in fact.
Steph: Right. So, you included the speech?
Me:
(You can find her speech here!)
When you read this, I am so sorry, Steph. I swear I love you.
I had actually intended to post that speech this write-up, but, well, since we’re already on the subject of party villainy...
ACT 3 INTERMISSION, The Planar Roundtable: "I am swiftly moving towards a solution which pleases nobody!"
"If both sides are equally unsatisfied with the negotiations, you can close the deal!"
Oh, god, the sea of words expands. I’m so sorry, everyone. I sure hope you’re interested in our planar arrangement selection, since I consider that the climax of the entire game, but if you’re not…. God help you.
But First, We need to deal with Han Jierre
Between adventures, the party captured and arrested Han Jierre’s fleet off of Axis Island, which Danor at large now considered traitors to the nation. I tried to pull off the scene from
Adventures in Zeitgeist where Eloise shoots down Han’s ship as he confesses and tries to surrender, but the party foiled her plans for revenge.
So the group took Han in - who, at this point, was willing to cooperate with them completely... save for a few sharp-tongued gambits. Sure, he was jaded and burned out, but if he had one more shot to make things right for Danor, he was ready to take it.
But first - oh, boy, so. Okay. Here we go again:
In my game, Han is Nathan’s father - because I felt like it, I guess (and Amielle, herself, is Han's grandmother). I like messed up family trees, OK? I also liked the idea of Lya being a better choice for his successor than his own son, and Nathan coming to terms with betraying his own father when he betrayed Danor to Ethelyn.
So just before the end, Cleone and the rescued Nathan Jierre got engaged, which, well, would make Han her
father in law.
Han, savvy enough to intuit that Risur was eventually going to forcibly install Cleone as Danor’s new leader, and having learned enough about Cleone to leverage his familial position over her, tried to convince her that Danor would not be made a better place with any other leader. As much as it destroyed him, it is exactly why he sacrificed his own happiness and ideals to side with the Obscurati.
Cleone tried not to let him get in her head, failed somewhat, and the two of them spoke frankly to one another about the mundane evil of the modern world- very
much like that scene from The Hunger Games when the dictator reveals to Katniss that it was the so-called heroic rebels committing the worst of the war crimes.
Han tried to warn Cleone that Risur was corrupt, that the party was leading Danor towards a failed state, and that she would inevitably become just like him. Still, Cleone left the conversation hanging on to the hope that she could somehow turn Danor into a fair democracy.
I can’t remember if I ever posted Steph's little collection of Zeitgeist stories, but here’s one chapter she wrote after her chat with Han:
An Archive of Our Own, a project of the Organization for Transformative Works
archiveofourown.org
After that was wrapped, I decided to do something that goes against the delectable drama from the book, which suggests that the new planar arrangement be decided under duress and with a limited amount of real-world time. Unfortunately for me, my players had been researching the planes and subsequently the Gyre since
Cauldron Born, so they had their planar knowledge locked and loaded by this point.
I knew my players would be angry as all hell at me if I didn’t give them ample opportunity to prepare after all that, so I had Nathan sit them down before
Gears and tell them it was time to agree on an arrangement - because Av was about to crash into the Gyre, and they needed to come up with a plan
now.
"Anything but Watchmakers or Dunkelweiss!"
The cast, unbelievably, invited Amielle Latimer, their now-ally (piloted by her BoFF player, if you recall), as a sort of counterbalance to their own biases and assumptions. Shock! Surprise! The party did something halfway decent?! Amielle is in the middle of the image above - her ghost has been permanently sealed inside a construct body Tinker made.
Anyway, some of the planes in the proposals below are from Zeitvice, so they may be unfamiliar to vanilla players. I told the players that, thanks to the wisdom of the international scholars they amassed, they could pick some non-Gyre planes to use - though by and large, they weren’t that interested in them. Which was good for me, because it would have been extremely disappointing for
Last Starry Sky to be pointless.
I decided to start off with King Marcel’s proposal, because he believes that the seal is rightfully Risur’s - and thus, as King, his opinion matters more than everyone else. Lol.
Marcel’s proposal was this: Close the seal permanently; maintain anti-teleportation and anti-planar travel restrictions, and kill any creatures that approach their galaxy - but add in Dunkelweiss and Ostea to dramatically improve quality of life. Etheax would reduce the likelihood of burns or fires and de-emphasize industrialization, and Iratha Ket would boost culture and make Death less miserable. Marcel, who refuses the premise of removing free will, also decided to place Iratha Ket in “Death” to remove its altruisitc tendencies.
I though this would be a pretty innocuous proposal to start with, but the party HATED HATED HATED the idea of including Dunkelweiss in any proposal. The party asked Marcel if he wanted to turn everyone in the world into stupefied alcoholics, which Marcel took great offense to - he argued that alcohol was already an important part of many cultures around the world, and this would turn it into medicine. Gatria accused Marcel, who was a docker, of coming from a background of “drunken idiots” and thus being incapable of thinking his proposal through - Marcel lost his temper at her, and this set the tone for the entire session.
Marcel challenged Gatria to do better, so here’s what she proposed:
Gatria agreed that the arrangement should be permanent, and that Lanjyr should be isolated from the rest of the galaxy, but the similarities ended there. Gatria argued for an arrangement that improved emotional and physical resilience, and forced those who are motivated to act on the injustice around them to have patience and an intuitive knowledge of history. As a bonus, the forces of nature are cooperative.
This wasn't badly received. Hoya was next:
She believed the Seal should not be permanently closed to ensure that civilizations in the future would have a chance to change the planes to something they preferred.
Aside from this, she argued for increased empathy and connectivity to others, as well as easy intraplanetary travel. To the surprise of the party, she argued for including Capitalism Planet, to create grand civilizations - believing that the empathy component of her arrangement would protect against Egalatrix’s dystopian nature.
Unfortunately for her, the entire party vetoed any arrangement that included Egalatrix, so it was on to the next:
Mona also voted for a non-permanent arrangement. Mona wanted a pastoral and Fey-centric world that supported Skyseer visions, as well as a way to consult the past for wisdom. She proposed choosing Guay as a new realm for the Fey and the Dreaming, perhaps with Urim blocking teleportation to ensure that random dreamers couldn’t stumble their way into the Fey realm.
Unfortunately, the rest of the party was indifferent to her pastoral vision, so it was on to our last party member:
Cleone proposed a non-permanent marriage of technology and nature, imagining a world where archanotech, magitech and biotechnology gave way to a “green” urban paradise. In addition, she proposed an increase awareness of history, increased patience, and even gave the Ob credit where credit was due - she liked the current arrangement’s healing and teleportation effects.
Cleone was the only one who argued that they shouldn’t isolate Lanjyr from the rest of the universe, but this idea was vetoed by literally everyone else at the table.
By and large, though, people seemed to like Cleone’s ideas for the future best.
Then, finally, Amielle unveiled her new and improved Watchmakers plan.
You know the drill: for 1000 years, Amielle would erase free will from all beings, including any potential overseers. A planar lock provided by Apet would protect against invaders and kill anyone who escaped their fate. Then, after one thousand years, this arrangement would expire and be replaced by a different one filled with constantly renewing natural resources, giving the new society no reason for conflict.
King Marcel scoffed at this, and told Amielle there was no way he would surrender Risur's free well. Amielle explained that this was the only guaranteed way to make sure his people were happy, healthy, and safe, to which Marcel responded he would rather they be dead. This proved to be extremely unpopular.
Anyway, there was no clear winner, here, so I proposed that each party member rank the arrangements that were not their own from favourite to least favourite.
Amielle, Marcel, and Gatria voted in favour of Cleone’s arrangement.
Cleone voted for Gatria’s arrangement.
Hoya and Mona…
voted for Watchmakers.
It was probably the single biggest shock in the campaign.
But even though it would have been absolutely hysterical to last-minute-swerve into Watchmakers, Cleone's choice was the most popular, with some minor modifications. We eventually settled into a blend of Cleone and Gatria’s arrangement, as follows:
Risur’s Toolbox: Isolate Lanjyr from the rest of the universe. Blend nature and technology together with ever-renewing natural resources to produce a wealthy, bountiful planet. Increased awareness of history and natural empathy would reduce the probability of conflict. The Fey would be relocated to Caeloon to prevent them from becoming ill due to technology.
Marcel asked what the hell the point of fighting against the Obscurati had been if they were just going to force everyone to feel a certain way in the end. Amielle cooly explained that there was a significant difference between
increased empathy and
mind control:
So, yeah, she's talking about Nicodemus.
Original Comic here!
And so it was set. This would be the arrangement.
This “compromise” made no one happy, and did no one thing particularly well… which I thought
was so very appropriate.
Amielle decided this outcome was mediocre at best, and, having failed to convince the party of Watchmakers’ superiority, she approached Nicodemus with her proposal: Because the King of Risur and his accomplices were childish tyrants, she would assist him to make her vision of Watchmakers a reality, ensuring that there would be no more mistakes like the Gidim Hivemind. Nicodemus, of course, accepted her back into the fold, knowing she had vital information about their enemy.
If you have time, please read the following novelization of Amielle’s decision, written by Amielle’s player. It absolutely freaking nails it:
An Archive of Our Own, a project of the Organization for Transformative Works
archiveofourown.org
With that out of the way, the party was ready to go to Av and save the day. Right?
Adventure 10, the Grinding Gears of Heaven: You meet the most interesting people flying to random Gyre planes.
Out of Order
Oh, god, we’re getting close to the end of my arbitrary 3,000 word limit and I haven’t even touched
Grinding Gears of Heaven, yet. [SCREAMS]. I asked my players if I could split up this writeup and they said no, because I'd never get around to posting it. Okay, then, let’s move this along.
The party went to Av to try and prevent it from crashing into the Gyre and failed, as scripted.
This is when they woke up on Lanjyr, and we started playing
Avatar of Revolution!
-Wait, what?
I wanted to try running (most of)
Avatar of Revolution before starting
Grinding Gears of Heaven, to see if it was possible to run the game this way - creating some dramatic tension as the
Avatar of Revolution cast had no idea if it was even possible to save the world with what little they had. And I’m not going to lie, I’m a
big fan of time loop stuff, or when a story is presented in the wrong order.
(In actuality, I sometimes flashed sideways to
Grinding Gears whenever I thought it would be dramatic - overall, though, this format actually worked really well! 10 out of 10, would recommend!).
This meant that the players would have to decide which NPC they were returning themselves to when they flung themselves into the Gyre
before they played through that decision, so, at the start of the adventure, I asked each player to pick an NPC they would, ahem, “entrust their life to without question.” I then allowed that NPC to be free of the hivemind’s influence in
Avatar of Revolution.
I’m still going to recap
Grinding Gears of Heaven first, though, since this temporal ambiguity twist doesn’t matter much for you.
Necessary Lore Stuff
So.
There’s a little bit of nuance I changed in my game for
Grinding Gears. I mean, it’s pretty close to the original, but juuuust different enough that it might be confusing for readers if I don’t explain.
In my game, the Gyre is the recycling bin of the universe; the universe’s answer to entropy. Everything eventually ends up there - once you are finished with your final reward, you end up on Ascetia, the final stop before your road into the Gyre. William had stationed himself there to act as the Psychopomp for all souls who were finished with their afterlife, and would now have the honour of doing the same for the party.
The Gyre & Ascetia basically function exactly like The Final Door from The Good Place; once you throw yourself into the Gyre, your soul permanently ceases to be and is recycled into the universe. But if you had someone waiting for you, your energy might end up close to a loved one, and your energy might become theirs, or perhaps the air they breathe, or the land they live on. And if you had your living copy waiting for you, well, so long as your energy was being safeguarded by said loved one, your energy would return to your own body.
This meant that in my game, Reida being ground up in the Gyre wasn’t a threat that frightened the party. Instead, I made it so that The Voice of Rot himself could remove Reida’s energy from the universe - consuming it, and then outliving the universe, permanently erasing Reida and everything that had ever happened on it. This would cause Lanjyr’s history to vanish, along with all historical record, causing the new arrangement to have to start civilization from scratch.
Still decidedly a bad end for the game, which the players were eager to prevent.
I decided to have them wake up on Ascetia at the Final Door, their spirits having already passed through Av, their arrangement’s plane of the dead. Here they met William Miller, who they did
not let off easy. In their opinion, even though William Miller hadn’t done much more than be a coward, he was still the progenitor for Nicodemus - which meant he had to answer for his crimes.
The party bullied him out of idly standing by and thus allowing Nicodemus to continue committing atrocities on Lanjyr. William dug his heels in, and insisted that the dead should not interfere with the world of the living. Gatria then dropped the bomb on him that he went on to kill Launga not more than a hundred years divorced from his current self, and explained to him that he
finally had the chance to help people for the
first time in his pathetic existence - so that what happened to Launga would never happen again by his hand. William listened and internalized her words.
Meanwhile, Cleone communed with Dala at Srasama’s grave. The book suggests that usurping godhood from Srasama is something of a selfish choice, but I reframed it as a way to guarantee the Eladrin’s future - pass on her domain, and free the Eladrin from their curse. The party decided that dead should be dead, and they had no use for Srasama's help, as they were prepared to fight Nicodemus on their own - but Cleone wanted to bring Srasama’s divine profile back with her across the Gyre… to offer to
Kasavarina. Dala warned Cleone that Kasavarina would have to prove herself to take it, and Cleone decided she trusted Kasavarina to win. With that, Dala and the Eladrin passed on permanently.
Around now, the Voice of Rot made his presence known, and challenged them. Unfortunately, I had lost control of the party power creep, and the PCs were quite confident that they would kick his butt. After all, their powers had just divided exponentially. Today there were two of them. Tomorrow? Who knows…
Don't even talk to me about the duplicant thing in Avatar of Revolution.
Like the book warns might happen, once the party knew what they wanted for planar icons and were sufficiently motivated to skin a giant snake, they speedran the rest of the adventure. Sigh, so much for taking our time and drinking in our last moments.
I wish I could go into detail about how much they loved Calily, but I’m afraid all of the gyre planes they visited went as scripted. Except for the part where His Celestial Eruption rolled a Nat 1 on a Bardic Save-or-Die, and went out dancing a funny little jig. Ugh, my dramatic tension!!!
While on Iratha Ket (because I made them go), the players discovered the Gidim bioweapon and freaking snapped. Hoya decided once and for all that she had had enough, and, if given the chance, she would use her universe-bending powers at the Axis Seal to erase them from the universe. This was, effectively, genocide, but she believed it was more akin to Triegenes wiping out the demons - the Gidim survived at the expense of other civilizations, after all.
This moral conundrum is thoroughly debated in the book, but, unfortunately, I didn’t have NPCs around to play ball with her about it - and by then, they were ignoring William. Genocide by Gnome it was.
Their planar icons collected, the players faced the Voice of Rot on Reida and Triumphed.
All that was left was to die.
Whenever You’re Ready
I gave the players one more chance to travel through history and come to terms with their short, tragic lives. I shared some poetry about how, in the grand scheme of things, they were utterly insignificant - and yet none of this could have happened without any of them.
Gatria readied herself first, grateful for the person Morgan Cippiano had mentored her to be, and cast herself into the Gyre without hesitation - like
Commander Shepard at the end of Mass Effect. The rest of them needed more time to process, and followed after slowly.
As they passed through the teeth of the Gyre, I gave each player a dying hallucination where they found themselves in the embrace of whichever NPC they were coming home to: Gatria picked Morgan's daughter Antonia; Hoya picked her wife Xambria; Marcel picked his mentor Harkover; Cleone picked Kasavarina; and Mona picked her confidant Ashima Shimtu. Each of them said their last words to their loved ones, and died before their spirits could register what was happening. I made it
crystal clear that this version of their character was dead. Sure, their energy would return to Lanjyr, and the versions of them there would collect their memories and their icons - but only at the expense of the unlucky copy of their character who died.
At least two players were open-mouth
sobbing during this sequence - one couldn’t even
speak - and I got a delicate tear from another…
…3 OUTTA 4 PLAYERS AINT BAD! HIGH SCORE!!!
There is no greater feeling than making your playerbase weep! With emotional investment, anyway!
Seriously, though, I think that was the finest moment of the campaign. One of my players decided to get a tattoo related to the scene. I will post the design here if they let me, once it’s complete.
Next Time: The End!
--
Thanks again for reading!!!
I asked what everyone’s favourite adventure was awhile ago, but do any of you have a favourite singular moment? It doesn’t necessarily need to be a scripted event - just something that really resonated with you or your players. And did you ever succeed at making them cry?
Thanks again for joining me. See you next time!