AmandaBarbarian
Explorer
So I asked for general DM advise, because hello I am new to Dming. However I would like to start a series of specific posts asking about different parts of world building. This isn't a plus thread per say, but if you think I should not world build that is not very helpful.
Also Warning, I ramble when I am excited even in text.
(if you want to see part 1 https://www.enworld.org/threads/world-building-commerce-and-gold.698360/ if your want to see part 2 https://www.enworld.org/threads/world-building-army-building.698375/ and there is a part 2b someone else spun off https://www.enworld.org/threads/wor...-in-military-application.698390/#post-9051859 )
Part 3 https://www.enworld.org/threads/world-building-tech-magic-and-society.698394/ (and 3b spin off again where I get told that a cantrip can't do what a cantrip says https://www.enworld.org/threads/worldbuilding-destruction-and-siege-via-mold-earth.698457/
And another spin off about the mechanics of spells https://www.enworld.org/threads/wor...ics-of-spellcasting-tell-us-of-flavor.698470/
Part 4 https://www.enworld.org/threads/world-building-did-magic-evolve.698479/
Thanks to DnDWarlord https://www.enworld.org/threads/world-building-mix-and-match-editions.698606/
And part 5 theme and theft of ideas https://www.enworld.org/threads/world-building-theme-and-idea-theft.698607/
So for 6 I have: How do you use Artifacts to build out your world in theme history and scope?
Also side note, I never understood the difference between Artifact and Relic, I have had DMs use them in a way I think are pretty interchangeable.
So I have played in games with artifacts before. Sometimes things the DM brings from the DMG, or a supplement, or even an older edition of the game. However what I always love is when the DM makes one that fits their world and teaches a bit of its history and or lore by just being. The Eye of Vecna is cool, the Eye of Aggomoto is really the time stone and a funny MCU tip of the hat. HOWEVER the Eye of Lashail the fallen Solar that fell in love with a Tiefling and was punished with most of her divinity stiped but not her full immortality, that was in order to be killed was cut into parts separated and burned… but her left eye somehow survived and now has a bunch of powers just fills out the game more. The fact that it could be attuned as a third eye instead of replacing like vecna made it feel even more unique even if it came with some MASSIVE down sides.
So I am making artifacts for my own game world based on a mix but loosely on star gate, my "ancient gods" were the lords of order (and chaos but there stuff is different) and so my first idea was the helm of nabu (I will rename) that gives the attuned wearer the ability to use a wild shape like body switch to a demigod archmage… BUT when you use it you have a chance that demigod takes control and maybe keeps it. In star gate at the end we find out some of the ancients did not ascend they were trapped places and still held information (Merlin ark of truth) so I was thinking that this was a lord of order that was kicked out and was held in the helm as punishment BUT also as a in case of emergency break glass type weapon.
Now I am going to start a different thread just about my ideas LIKE that for artifacts, the mechanics and trying to balance it all out and when I do I will make sure to label it 5e. However I am putting it here as a concept.
The helm is a part of the history of the world, even if never used as an item just being found and researched it influences the feel of the game (I hope).
How do yall do it? Do you take artifacts and just plop them in, do you make your own? Do you use them as tools to talk about the history of your world?
Also Warning, I ramble when I am excited even in text.
(if you want to see part 1 https://www.enworld.org/threads/world-building-commerce-and-gold.698360/ if your want to see part 2 https://www.enworld.org/threads/world-building-army-building.698375/ and there is a part 2b someone else spun off https://www.enworld.org/threads/wor...-in-military-application.698390/#post-9051859 )
Part 3 https://www.enworld.org/threads/world-building-tech-magic-and-society.698394/ (and 3b spin off again where I get told that a cantrip can't do what a cantrip says https://www.enworld.org/threads/worldbuilding-destruction-and-siege-via-mold-earth.698457/
And another spin off about the mechanics of spells https://www.enworld.org/threads/wor...ics-of-spellcasting-tell-us-of-flavor.698470/
Part 4 https://www.enworld.org/threads/world-building-did-magic-evolve.698479/
Thanks to DnDWarlord https://www.enworld.org/threads/world-building-mix-and-match-editions.698606/
And part 5 theme and theft of ideas https://www.enworld.org/threads/world-building-theme-and-idea-theft.698607/
So for 6 I have: How do you use Artifacts to build out your world in theme history and scope?
Also side note, I never understood the difference between Artifact and Relic, I have had DMs use them in a way I think are pretty interchangeable.
So I have played in games with artifacts before. Sometimes things the DM brings from the DMG, or a supplement, or even an older edition of the game. However what I always love is when the DM makes one that fits their world and teaches a bit of its history and or lore by just being. The Eye of Vecna is cool, the Eye of Aggomoto is really the time stone and a funny MCU tip of the hat. HOWEVER the Eye of Lashail the fallen Solar that fell in love with a Tiefling and was punished with most of her divinity stiped but not her full immortality, that was in order to be killed was cut into parts separated and burned… but her left eye somehow survived and now has a bunch of powers just fills out the game more. The fact that it could be attuned as a third eye instead of replacing like vecna made it feel even more unique even if it came with some MASSIVE down sides.
So I am making artifacts for my own game world based on a mix but loosely on star gate, my "ancient gods" were the lords of order (and chaos but there stuff is different) and so my first idea was the helm of nabu (I will rename) that gives the attuned wearer the ability to use a wild shape like body switch to a demigod archmage… BUT when you use it you have a chance that demigod takes control and maybe keeps it. In star gate at the end we find out some of the ancients did not ascend they were trapped places and still held information (Merlin ark of truth) so I was thinking that this was a lord of order that was kicked out and was held in the helm as punishment BUT also as a in case of emergency break glass type weapon.
Now I am going to start a different thread just about my ideas LIKE that for artifacts, the mechanics and trying to balance it all out and when I do I will make sure to label it 5e. However I am putting it here as a concept.
The helm is a part of the history of the world, even if never used as an item just being found and researched it influences the feel of the game (I hope).
How do yall do it? Do you take artifacts and just plop them in, do you make your own? Do you use them as tools to talk about the history of your world?