Scribe
Legend
WTF is this money coming for this at this point, I don't know, especially in this economy.
Throwing cash at cardboard, is relatively much cheaper than any number of other hobbies.
WTF is this money coming for this at this point, I don't know, especially in this economy.
What I mean is a turned-based D&D game with actual rules from actual rule books, letting you develop characters, following actual combat rules, action economy, and spell and monster rules - and showing the dice results for combat.I'm confused as to how a video game would teach 5e. I don't remember any video game ever being instructional towards what tabletop rpgs can do
You're probably on to something (I am a trained, although not practicing economist. That's what one of my degrees is in, anyway. Not that that makes my opinion any more relevant here than yours.) Streaming services are absolutely NOT doing well. If you were paying attention to the news coming out of Netflix and Disney, specifically about the literal billions of dollars lost on Disney+, and the stock price tanking of both companies, you'd recognize that that hasn't been true since the "halcyon" days of the lockdown. The future of the streaming market is very much in doubt. I don't think it'll go away, of course, but I think that the whole industry has to restructure itself somehow, and nobody's figured out the silver bullet that will make it work.So yes, the economy is bad. But it's also different. And some parts of the economy are doing quite well, all things considered (streaming services, video games, video conferencing...). The pandemic not only taught people how to entertain themselves by staying home, it normalized it.
(I'm not an economist, though. Perhaps one could weigh in?)
Not only are they all listed in this thread, they also weren't purchased (except Tuque)The natural life-cycle of a small video games studio seems to be to bet big on a few games then get bought up by a conglomerate, for a lot if those games were successful, for a song if those games were unsuccessful. They are often bought up to be "stripped for parts" on one level or another, including human resource parts.
So while owning multiple studios is a sign that WotC and Hasbro are, were, or will be making a big move into some sort of videogame and videogame adjacent products, having six studios is less likely to mean that they have projects in the works for six different studios than it is that they are assembling their video games (and probably VTT building) division out of the carcasses of multiple failed studios they bought on the cheap. The ones they don't bother to name are presumably the ones with the least impressive resumes. I wouldn't be surprised if some of them quietly disappear and get merged with others; in fact I would expect that.
And none of them seem capable of making a good D&D game.
Solasta uses the 5E SRD as its foundation but all new subclasses, feats, etc. But it is a very close take on the rules, certainly closer than BG3.Solasta appears to be D&D 5e, but I have played enough to be sure.
Solasta uses the 5E SRD as its foundation but all new subclasses, feats, etc. But it is a very close take on the rules, certainly closer than BG3.
Given how much new 5E material they made for Solasta, I keep expecting them to put out a Solasta Advenures or whatever hardcover.