Nobby Nobbs
Explorer
Hello everyone,
I'd like some help in building a wizard for a group of 3 players, the other 2 are a warrior and a ranger. We purposely decided to play without a dedicated healer, since we have a friend who occasionally joins us with a cleric, so being a good controller with some durability is pretty much mandatory, even if I wouldn't stress too much the "durable" aspect, in fact I'd rather be able to put out some serious damage when the need arises.
This character will be a level 13 wizard, race-wise I'm not objecting any, although my preference usually goes to elf-like creatures (such as an Eladrin), I wouldn't oppose too fiercely a human one if it's that much better.
Our DM is a blast to play with, he can toss out encounters where we are more often than not one dice roll away from a total party wipeout or a glorious victory and he modified his monsters to have less hp and defenses for higher damage output (thus shortening the encounters considerably). I was playing a monk, but I'm not satisfied with the class (I started it at level 10, before that I was the DM), so we agreed to change the class to one more useful for this group.
Details: - I have a few magic items that I'll keep, per our agreement, while some will be changed to be good for a wizard (monk ki focus item is obviously a candidate). Feel free to point out some items I may find good for the build, I'll talk with the DM and see if I can have them.
- Battle mage seemed a good Paragon path to me, maybe for the "auto heal from unconscious" special power, but bloodmage was also tempting for "helping out".
- Our warrior is a true tank, it takes a lot of pain to drop him and so far he could withstand things that would have vaporized every other character in no time.
- The ranger is well built for very high ranged damage and quite a lot of survivability. - My ideal wizard would make ample use of AE attacks and spells that tend to control dangerous monsters, but as I said helping with big damage bursts wouldn't be considered a bad thing <img src="http://www.enworld.org/forum/images/smilies/biggrin.png" border="0" alt="" title="Big Grin" smilieid="4" class="inlineimg" />
Thanks in advance!
EDIT: sorry for the formatting, seems my nice paragraphs have been eaten by a goblin.
I'd like some help in building a wizard for a group of 3 players, the other 2 are a warrior and a ranger. We purposely decided to play without a dedicated healer, since we have a friend who occasionally joins us with a cleric, so being a good controller with some durability is pretty much mandatory, even if I wouldn't stress too much the "durable" aspect, in fact I'd rather be able to put out some serious damage when the need arises.
This character will be a level 13 wizard, race-wise I'm not objecting any, although my preference usually goes to elf-like creatures (such as an Eladrin), I wouldn't oppose too fiercely a human one if it's that much better.
Our DM is a blast to play with, he can toss out encounters where we are more often than not one dice roll away from a total party wipeout or a glorious victory and he modified his monsters to have less hp and defenses for higher damage output (thus shortening the encounters considerably). I was playing a monk, but I'm not satisfied with the class (I started it at level 10, before that I was the DM), so we agreed to change the class to one more useful for this group.
Details: - I have a few magic items that I'll keep, per our agreement, while some will be changed to be good for a wizard (monk ki focus item is obviously a candidate). Feel free to point out some items I may find good for the build, I'll talk with the DM and see if I can have them.
- Battle mage seemed a good Paragon path to me, maybe for the "auto heal from unconscious" special power, but bloodmage was also tempting for "helping out".
- Our warrior is a true tank, it takes a lot of pain to drop him and so far he could withstand things that would have vaporized every other character in no time.
- The ranger is well built for very high ranged damage and quite a lot of survivability. - My ideal wizard would make ample use of AE attacks and spells that tend to control dangerous monsters, but as I said helping with big damage bursts wouldn't be considered a bad thing <img src="http://www.enworld.org/forum/images/smilies/biggrin.png" border="0" alt="" title="Big Grin" smilieid="4" class="inlineimg" />
Thanks in advance!
EDIT: sorry for the formatting, seems my nice paragraphs have been eaten by a goblin.
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