[video=youtube;t4YRT-MZR_U]https://www.youtube.com/watch?v=t4YRT-MZR_U&list=PLaV-gKhk0ehT04BnMdaWZdQIeh-qgrXM2&index=6[/video]
Streaming from Talashia’s fingertips, the flurry of winds cuts through the oppressive mists without relenting.
While they are still just as impenetrable to vision, the mists yield their clenching grasp like a slipstream through which the wolf Shamra darts, sniffing at any trail she can smell. While the magical winds would confound any natural scents, Shamra is no natural wolf, and neither is her quarry wholly natural. She manages to pinpoint Kynee and the old witch’s location, relaying that back to Tamaran with fleeting flashes of insight in his mind – the type of connection only elf and spirit wolf could understand. Every step requires Tamaran’s utmost focus, his elven awareness guiding him to just the right places to avoid the clutching hands of mist.
GM: | Shamra moves normally because Solid Fog is just normal fog cloud in ongoing gust of wind’s area of effect. Tamaran moves through difficult terrain (40 ft becomes 20 ft instead) because of Solid Fog. | |
When Fergus feels the gale force winds streaming from Talashia’s fingertips, he instinctively drops back, sword and board at the ready for the treacherous witcheress.
The mists swallow your sight, vague silhouettes looming and strange echoes fading into a cacophony of whispers, like a choir of voices just barely audible creeping into the mind. Some whispers seem to come from the standing stones themselves, others from the creatures lurking within the mists.
GM: | As a reaction, anyone can attempt to do one of the following if you wish…
- Listen to pinpoint a creature in the mist that is making noise (e.g. a fellow PC, old witch, Kynee, troll/ogre, or maybe something else). Make a DC 13 Wisdom (Perception) check; however, failing by 5+ mislocates that creature in weird mists.
- Listen to make out what Kynee and the witch are whispering to one another. Make a DC 13 Intelligence (Investigation or Perception) check; however, failing by 5+ means mists twist what you hear.
- Listen to make out what the mysterious voices coming from the menhirs (standing stones) are saying. Requires you know Elder Speech. Make a DC 13 Charisma save.
- Listen for general location of any other creatures in the mist besides Kynee, the old witch, the hooded ogre/troll, or fellow PCs.
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Talashia’s winds beat down on the witcheress and old witch; an angry hiss comes from the witch as the winds tumble her across the ground, the sounds the only clues as to what is happening in the pea-soup mists. Eventually, however, the mists will give way to the conjured winds. Strange whispers come from somewhere in the mists, as if the old witch and Kynee were communicating through an old kind of magic. Abruptly, there is hiss of Elder Speech followed by a whimper from the wolf Shamra as a billowing cluster of hands carry the wolf spirit aloft, vanishing into the mists, its corpse not to be found as it has been sent back to the spirit world.
GM: | Monster Stats
Kynee AC 15 HP 39 38 30
Old Witch ?
Hooded Ogre/Troll ?
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GM: | Initiative
Back to you [MENTION=8058]Queenie[/MENTION] and [MENTION=6672752]Aramalian[/MENTION]!
✓20 Lair Actions
✓Player Group #1
18 Talashia
17 Fergus
14 Tamaran
✓Enemies
14 Kynee
14 Old Witch
14 Hooded Ogre/Troll
→Player Group #2
13 Elora
10 Barakor
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