Certainly, D&D isn't built around the idea that a gout of acid to the face is going to melt you like that poor SOB in Robocop. Unless the acid kills you, then the DM will happily provide the gruesome details.The damage types thing is a real problem though, as is the larger issue of things doing different amounts of damage at all. That just makes no sense if nothing connects. It's an awful big part of the combat rules to only be concerned with .01% of hit points.
I do want a grittier game, of course (at this point I think everyone on the site knows what i want), but the issue here is one of logic, not necessarily grit. Why do things do different amounts and/or different types of damage in a way that obviously is a nod to the nature of the damage source, if nothing connects because hit points are non-physical? If the answer is, "because it's cool to imagine these things matter, so we pretend that they do", then for Gygax's sake just say that! Stop pretending there's anything more to it.Certainly, D&D isn't built around the idea that a gout of acid to the face is going to melt you like that poor SOB in Robocop. Unless the acid kills you, then the DM will happily provide the gruesome details.
Here's the thing- it's only a problem if you want D&D to have that kind of gritty detail. By and large it doesn't have that gritty detail on purpose- it's a fantasy game about small groups of "heroes" (using the term loosely) going into dangerous places, fighting deadly monsters, facing hazardous environments and lethal traps, and probably surviving to do it again next session!
Characters have generally two states in combat. Up and fighting and...not. The game only occasionally introduces lingering effects, like being turned to stone or having your maximum hit points reduced (a mechanic that I really hate because while it is a elegant threading of the needle to still have "life drain" effects, still smacks of metagame thinking to me). Disease wasn't a big deal in 3e, and it's not a big deal in 5e (ironically, it was a lot more dangerous in 4e)- at least as a long-term condition. Short term, being poisoned for hours by fighting giant rats really sucks, but you're going to shake that disease super fast- the last time I fought a Mummy, the Cleric had that Mummy Rot dealt with so fast my head spun, lol.
If this doesn't make narrative sense, and the idea of most things being a "near miss", with injuries being cinematic with John Wick losing gallons of blood and still killing people like they're 4e Minions, and that bothers you, I'm sympathetic, but this is the game D&D is. And, I mean, is anyone saying that most peole don't like it that way?
That's not me saying "it's popular, so it's good"- that's a total drek argument. It's simply me saying, if most people wanted a grittier game, either they'd be playing the games that are, or convinced WotC that's the game they want to be playing by now.
Focused Aim didn't exist when I played my Monk. Higher DEX also means extra damage.and you don't need a higher dex as much because you can use focused aim
Yeah and using Ki for Patient Defense SUCKS. It brings you up to the level of AC other classes get for free (literally, because you can get armour and shield as your stating equipment!) and fails to advance the game state. Spending a resource should make you win faster, not delay your defeat, i just doesn't feel good.At early levels I used Ki primarily for Patient Defense (which fixes the AC issue), then in tier 2 add in stunning strike and subclass abilities. Ki still in short supply for a while in tier 2, but it gets better the further you go. Once you get to 10th level or so you have a ton of Ki and don't run out easily unless you are just wasting it.
I've played Clerics and Warlocks at low level and using a Spell Slot can have a WAY bigger impact than spending a single Ki point. If you drop Sleep on the right group of enemies, or drop a Bless on your team mates or a Shield of Faith, it has way more of an impact than bloody Patient Defense.I have seen several monks in play and they rocked. That does not mean there is room for improvement (see 2024 monk), but for how many people the monk works. Ki is not more of a problem than spell slots.
You get it!5e monk is underwhelming, specially in tier1 and 2 where most games are played. Too few ki points. Weak defense. Serious MAD ( dex/wis/con). They are ment as your quick hit and run fighters. But if you want to hit and run without enemy hiting back, you need to spend ki and you cant use flurry (which also uses ki, but it also uses bonus action). Rogue is better highly mobile hit and run class since he can do his big hit ( sneak attack) and run (cunning action) without resource expenditure. Oh, and unarmed damage scailing sucks. It should start with d6 and go to at least 2d6.
Even in 4e, using Commander's Strike was not something you did all the time. It was good to have it available, but it wasn't universally the best move. I don't think Warlord fans would mind if it was situational, as long as it's available.It matters because its iconic.
Well he is a 'Bard' that never uses Magic. He's either a Mastermind Rogue with the Entertainer background or a Warlord with a Criminal backgroundLike this:
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First I have to ask, who is pretending that there is anything more to it? D&D is just rules for playing fun games. If they don't make fun games for someone, then change them. Or find better rules (here, I'll make the obligatory plug for you).I do want a grittier game, of course (at this point I think everyone on the site knows what i want), but the issue here is one of logic, not necessarily grit. Why do things do different amounts and/or different types of damage in a way that obviously is a nod to the nature of the damage source, if nothing connects because hit points are non-physical? If the answer is, "because it's cool to imagine these things matter, so we pretend that they do", then for Gygax's sake just say that! Stop pretending there's anything more to it.
Or more likely, they decided that Bard magic isn't flashy because it's not all fireballs and lightning bolts and just decided his "cheerleading" has a magical effect or something. I imagine at one point they thought about using CGI to have glowing musical notes suspended in the air to show what his Bardic magic looked like, and probably felt it looked too strange or (dare I say it? I dare!) "like a video game".Focused Aim didn't exist when I played my Monk. Higher DEX also means extra damage.
Yeah and using Ki for Patient Defense SUCKS. It brings you up to the level of AC other classes get for free (literally, because you can get armour and shield as your stating equipment!) and fails to advance the game state. Spending a resource should make you win faster, not delay your defeat, i just doesn't feel good.
I've played Clerics and Warlocks at low level and using a Spell Slot can have a WAY bigger impact than spending a single Ki point. If you drop Sleep on the right group of enemies, or drop a Bless on your team mates or a Shield of Faith, it has way more of an impact than bloody Patient Defense.
You get it!
Obviously we're getting WAY off topic with the Monk talk here so I don't mind if we drop it for the moment. Clearly others are satisfied with it but I find it frustrating and unfulfilling outside of a few specific scenarios.
Even in 4e, using Commander's Strike was not something you did all the time. It was good to have it available, but it wasn't universally the best move. I don't think Warlord fans would mind if it was situational, as long as it's available.
Well he is a 'Bard' that never uses Magic. He's either a Mastermind Rogue with the Entertainer background or a Warlord with a Criminal background
Clearly, the drow-made poison that exists in the fantasy world of D&D does it. We know for a fact it works by entering the bloodstream - one of the supplements flat out said it. And it deals poison damage on the hit. Pure poison damage can be used to knock someone below 0 HP in 6 seconds and force them to make death saving throws. Fantasy poison is FAST.Name a poison that causes debilitating injury in <6 seconds and then doesn't have any further complications whatsoever--not six seconds later, not six minutes later, not six hours later, six days, nothing.
How odd. I don't recall saying you by name. And certainly, there was someone earlier who said something to the effect that HP damage wasn't meat on a PC until you're near 0, and I don't really care to go back and look to see who exactly it was. And then adding in some strawmen to attack! Last I checked, no one here was "all meat, all the time!"Edit:
And, more importantly, I did not say they could not ever even potentially contain the tiniest amount of meat.
The folks claiming they are meat 99.99% of the time, though? They are arguing that HP are 100% always, exclusively meat. That it's not possible for hit points to be ANYTHING but meat.
They also probably didn't want to have too many magical characters either. It's not like I'm complaining or anything.Or more likely, they decided that Bard magic isn't flashy because it's not all fireballs and lightning bolts and just decided his "cheerleading" has a magical effect or something. I imagine at one point they thought about using CGI to have glowing musical notes suspended in the air to show what his Bardic magic looked like, and probably felt it looked too strange or (dare I say it? I dare!) "like a video game".
Variance is fine so long as it doent make players feel weak. That is a vibe that can ruin enjoyment, according to surveys.
Its a common complaint with Commander stirke.
People asked why the balance was considered "difficult" with granting attacks. These are the common answers I've run into. If you don't agree, feel free to try it out yourself.
My answers are based on others' subjective experiences after all.
Focused Aim didn't exist when I played my Monk. Higher DEX also means extra damage.
Yeah and using Ki for Patient Defense SUCKS. It brings you up to the level of AC other classes get for free (literally, because you can get armour and shield as your stating equipment!) and fails to advance the game state. Spending a resource should make you win faster, not delay your defeat, i just doesn't feel good.
I've played Clerics and Warlocks at low level and using a Spell Slot can have a WAY bigger impact than spending a single Ki point. If you drop Sleep on the right group of enemies, or drop a Bless on your team mates or a Shield of Faith, it has way more of an impact than bloody Patient Defense.