CleverNickName
Limit Break Dancing (He/They)
No, there isn't.
Neither of these options is acceptable.
Well let's hear it, then. What's your version of the 5E Warlord?No, there are not.
No, there isn't.
Neither of these options is acceptable.
Well let's hear it, then. What's your version of the 5E Warlord?No, there are not.
From where I sit most 4e warlord fans won’t be satisfied unless they have a very overturned warlord class. One that does the damage of the fighter by attacking with their allies, healing of the cleric, while also buffing allies attacks/damage initiative and giving them battlefield movement.No, there are not. Again, would you accept the Eldritch Knight as a substitute for the existing Wizard? If the Eldritch Knight does not suffice for replacing a Wizard, then the Battle Master does not suffice for replacing a Warlord.
You may also notice that the vast majority of people who love the so-called "Warlord Fighter" did not play and do not like 4e and its Warlord, and likewise, those who did play 4e and loved its Warlord are not at all happy with the insufficient facsimile we got.
If you can tell me with a straight face that you genuinely would accept, without any complaint or criticism whatsoever, the full and total excision of the Wizard from 5e purely because the Eldritch Knight exists, then I'll buy that this argument is valid. I am willing to stake that position because I am sufficiently confident you would not accept that swap.
So. Is the Eldritch Knight enough of a Wizard to justify excising the Wizard entirely?
The Level Up Marshal.Well let's hear it, then. What's your version of the 5E Warlord?
And then I'd have the fighter get some manner of control, the cleric get real healing that can actually negate hits, and rogues get more battlefield movement.From where I sit most 4e warlord fans won’t be satisfied unless they have a very overturned warlord class. One that does the damage of the fighter by attacking with their allies, healing of the cleric, while also buffing allies attacks/damage initiative and giving them battlefield movement.
No it's not. The Champion works on a very simple principle: BIG numbers are GOOD, small numbers are bad. That's it.I am not saying it is "that hard", I am saying it is harder than a Wizard for a newbie.
That's just a lack of conveyance from the DM not teaching the player their attack does nothing. This is simpler than Pokémon and billions of people have played Pokémon.When SKT first came out I was playing it as a player and the party nearly got TPKd because the Ranger insisted on attacking the Black Pudding with a Longsword over and over.
Who even has vulnerability to mundane damage?As you go up in level there are fewer and fewer monsters with Resistance, Immunity or Vulnerability to all Bludgeoning, Piercing or Slashing..
So, I work with beginners all the time. Fighters are MUCH easier to play for beginners. You might argue that they are harder to play optimally; that's a different discussion. But as far as a class to play while trying to wrap your head around all the arcane and abstract rules that are D&D, fighter is the second easiest, after barbarian. For a brand new player.This is such a myth. Champion is not easy. Fighters aren't easy to play for a beginner. You need to understand movment, positioning, resistance, Armor class advantage/disadvantage.
What is easy to play is an Invocation Wizard. Not saying it has to be easy, or that it is easy to build but it can be very easy to play - Stay away from the front, take these spells, cast this one when you get hit, this one to damage a bunch of enemies, this one to damage one enemy and shoot your crossbow when you don't want to cast a spell.
Casters have complex choices but in the case of Wizard and Sorcerer they are complex build choices, not complex playing choices and where new players have difficulty is with in game playing choices.
The absolute best classes for a newbie is a Draconic Sorcerer because they are the easiest and most straightforward to play.
I would love to visit this universe where fighters have more choices than casters.Fighters are more difficult to play for newbies than casters. They have more choices and more importantly more bad choices.
Skeletons. That's about it.Who even has vulnerability to mundane damage?