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Which APs have you run? What did you think?
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<blockquote data-quote="GreyLord" data-source="post: 9132323" data-attributes="member: 4348"><p>Do you want PF2e or can PF1e APs be included.</p><p></p><p>For PF2e I've only run </p><p></p><p>Abomination Vaults (this is pretty good and pretty decent. It can tie into the BB adventure as well as another adventure that they put). You probably already know all about this AP as you are already running it. </p><p></p><p>I've read the first part of Age of Ashes but not sure it's what I would suggest. Fall of Plaguestone is an adventure. It's okay, but not stellar.</p><p></p><p>That about covers my experience with written PF2e APs thus far.</p><p></p><p>With PF1e (which is a DIFFERENT system than PF2e. A VERY mobile minded GM MIGHT be able to adapt them, but it's requires some very large adaptations at some points. </p><p></p><p>Rise of the Runelords - Technically D&D 3.5 but I ran it with PF1e with a few modifications. This one actually starts the entire world off with a Bang. It's well known and well remembered for good reason. It's a great AP and a fun one to run.</p><p></p><p>Curse of the Crimson Throne - Also a great AP and also for D&D 3.5. I ran this one as well and had a blast with it. Not as great a climax (for me) as the first AP, but still great in it's own right.</p><p></p><p>Kingmaker - A PF1e AP. It's the AP that I consider the first great PF1e AP (and yes, I ran Council of Thieves...if that tells you anything). This takes the ideas of the OLD D&D games where you get land and develop and rule it. Great AP, one of the greatest and best. It has a 2e version out now so if you can, run this one.</p><p></p><p>Reign of Winter - I don't have a ton of memories with this one, and the part that EVERYONE seems to love...I don't. However, this is and was particularly popular with many players, so it's one to keep in mind, especially if you like planet and time hopping.</p><p></p><p>Wrath of the Righteous - This is a fun AP, but I would highly suggest running it with the Mythic rules if you have them. This means more money to buy that book, or makes it much harder to adapt if running it with PF2e. In that light, though a decent AP, perhaps not the best to run with PF2e.</p><p></p><p>Iron Gods - I haven't actually run this one, but it has a great reputation from the Players that I have heard from.</p><p></p><p>Strange Aeons - I like this one, but it isn't for everyone. It's more of a lovecraft lovesong in some ways, so if that isn't your cup of tea...probably not for you.</p><p></p><p>So, I've run more APs than what I wrote here, but these are the ones I'd suggest first to someone looking to run APs out of all the ones that have come out for Pathfinder.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9132323, member: 4348"] Do you want PF2e or can PF1e APs be included. For PF2e I've only run Abomination Vaults (this is pretty good and pretty decent. It can tie into the BB adventure as well as another adventure that they put). You probably already know all about this AP as you are already running it. I've read the first part of Age of Ashes but not sure it's what I would suggest. Fall of Plaguestone is an adventure. It's okay, but not stellar. That about covers my experience with written PF2e APs thus far. With PF1e (which is a DIFFERENT system than PF2e. A VERY mobile minded GM MIGHT be able to adapt them, but it's requires some very large adaptations at some points. Rise of the Runelords - Technically D&D 3.5 but I ran it with PF1e with a few modifications. This one actually starts the entire world off with a Bang. It's well known and well remembered for good reason. It's a great AP and a fun one to run. Curse of the Crimson Throne - Also a great AP and also for D&D 3.5. I ran this one as well and had a blast with it. Not as great a climax (for me) as the first AP, but still great in it's own right. Kingmaker - A PF1e AP. It's the AP that I consider the first great PF1e AP (and yes, I ran Council of Thieves...if that tells you anything). This takes the ideas of the OLD D&D games where you get land and develop and rule it. Great AP, one of the greatest and best. It has a 2e version out now so if you can, run this one. Reign of Winter - I don't have a ton of memories with this one, and the part that EVERYONE seems to love...I don't. However, this is and was particularly popular with many players, so it's one to keep in mind, especially if you like planet and time hopping. Wrath of the Righteous - This is a fun AP, but I would highly suggest running it with the Mythic rules if you have them. This means more money to buy that book, or makes it much harder to adapt if running it with PF2e. In that light, though a decent AP, perhaps not the best to run with PF2e. Iron Gods - I haven't actually run this one, but it has a great reputation from the Players that I have heard from. Strange Aeons - I like this one, but it isn't for everyone. It's more of a lovecraft lovesong in some ways, so if that isn't your cup of tea...probably not for you. So, I've run more APs than what I wrote here, but these are the ones I'd suggest first to someone looking to run APs out of all the ones that have come out for Pathfinder. [/QUOTE]
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