IceBear
Explorer
Well, I'm of the wait and see camp. It sure does look superpowerful on paper, but then so do a lot of things in 3E and yet they aren't in practice.
I do have a standing house rule that harm will become a Will Save for 1/2 damage (like the rest of the inflict spells) should it become a problem in the campaign. I did this because a few of the designers also feel that the spell is too powerful as written and I take their opinions seriously.
But, since we don't play high levels often and I do try to keep house rules to a bare minimum I haven't offically changed the rules until I see it used in action.
IceBear
I do have a standing house rule that harm will become a Will Save for 1/2 damage (like the rest of the inflict spells) should it become a problem in the campaign. I did this because a few of the designers also feel that the spell is too powerful as written and I take their opinions seriously.
But, since we don't play high levels often and I do try to keep house rules to a bare minimum I haven't offically changed the rules until I see it used in action.
IceBear