Fauchard1520
Adventurer
When you ask your GM leading questions, you’re probably not going to get the answer you want. That’s due to the simple fact that GMs aren’t psychic. Sometimes we don’t know what you’re getting at, and so we inadvertently shut down your plans before they can get off the ground. In other words, it’s much easier to approve of actions than hypotheticals.
This mess just happened in my Dead Suns game. The party mystic was trapped in a corner, and was staring down the barrel of a hard Acrobatics check to escape through an enemy. He asked me how tall the ceilings were. What he really meant was, "Can I cast spider climb and simply walk over my opponent's head rather than trying (and failing) to tumble through his square?" I'd have simply said "sure!" to the latter. The former resulted in several minutes of module-skimming.
Have any of your guys encountered this sort of interaction before? Is there a good way to help players move from "leading questions" to simply stating what they want to accomplish?
(Comic for illustrative purposes.)
This mess just happened in my Dead Suns game. The party mystic was trapped in a corner, and was staring down the barrel of a hard Acrobatics check to escape through an enemy. He asked me how tall the ceilings were. What he really meant was, "Can I cast spider climb and simply walk over my opponent's head rather than trying (and failing) to tumble through his square?" I'd have simply said "sure!" to the latter. The former resulted in several minutes of module-skimming.
Have any of your guys encountered this sort of interaction before? Is there a good way to help players move from "leading questions" to simply stating what they want to accomplish?
(Comic for illustrative purposes.)