If I wanted a Magic-less Ranger, I can easily do so with a Fighter with the right background. Or a Rogue Scout. Or a combo of the two. There’s nothing I need from a “wilderness warrior” that either of those two wouldn’t give me.
Oh, theres
a lot those things don't give you.
The core idea of my take on the Ranger is that they operate with uncanny skill, and through this skill they wield the Wilderness itself as though it were a shield.
Why? Because when Aragorn took the Hobbits off the road as they fled Bree, he wasn't doing it just because they needed to get from A to B. Aragorn was taking them
into the Wild, the implication being it'd be safer for them particularly with him as their guide.
And aside from the obvious take from Aragorn of sticking your ear to the ground and sus'ing out the company of Uruks miles away, what else does uncanny skill manifest as in this context?
Well I don't mind sharing some of my design notes for where Im going to be going with it:
Some of those build into each other (intended for how my classes work), but the ideas are on the right track. Alongside a much better execution of the Terrain specialization, and an AOE + Healer combat role, my Ranger is going to be very capable and very much
not replicable in some cruddy facsimiles like some other class with a ribbon put on it.