TheHand
Adventurer
Does this system support giant sized monsters or is more of a “Supernatural”/“Buffy” simulator?I’m thinking this has Monster of the Week written all over it.
Also what’s the game system like in a nutshell? Thanks!
Does this system support giant sized monsters or is more of a “Supernatural”/“Buffy” simulator?I’m thinking this has Monster of the Week written all over it.
My exposure to it was as a player only, but our intro adventure had us confronting something between a grabboid and a sandworm in size.Does this system support giant sized monsters or is more of a “Supernatural”/“Buffy” simulator?
Also what’s the game system like in a nutshell? Thanks!
Jackals (from Osprey) is a less gritty d100 system also set in the bronze age, and it has two books of adventure support..
- If you are looking for fantasy set in a more bronze age sand and sandals fantasy, RuneQuest Glorantha or Mythras.
twilight:2000 can be used in the same way. If you want percentiles, 1e, 1d10 ≤ skill is 2e, 1d20 ≤ (att+skill) for 2.2, 1d(Att)+1d(skill) is 4e.
- Looking for a well thought out rebuild-the-world post apocalypse setting? The Morrow Project.
Or Arrowflight. Or, if you can find a copy, ElfQuest, built as a licensed game by Chaosium.
- Wondrous, discover the world fantasy? Earthdawn
The Hârn setting is well supported by the Hârnmaster game... but the game is a bit fiddly, and combat is potentially brutal.
- Realistic, harsh, textured low fantasy? Harn
Sigh. Nobody ever mentions Osprey's Jackals, which is quite good - and related to BRP/RQ/Mythras mechanically. Solid original setting, and I believe it's the only Osprey RPG that's actually gotten supplements beyond a core book.
Hey now, I said nobody ever mentions Jackals. Why you gotta make a liar out of me?Jackals (from Osprey) is a less gritty d100 system also set in the bronze age, and it has two books of adventure support..
Fate Horror Toolkit and your favorite version of Fate. Also your best Young Idris Ebla Voice, as a salute to Ultraviolet season one and only.In play, I imagine there is a balance between survival stuff and killing vampires stuff. Characters should be competent (because they are heroes and they have survived so long) and I want distinct features between older characters who lived before the Fall, and younger ones born after it. maybe the younger ones can't be turned? Not sure. Maybe there is magic or super powers of some sort, but maybe not?
If you want to increase the power of the humans and add some faerie magic, Brinkwood: Blood of Tyrants might be a neat game to hack for it. The Brinkwood Codex has some neat examples of hacking the original premise for Cradenfell '66 (taking back a beloved community) and Cardanfall 2099 (cyberpunk vampires). The distinction between who becomes a vampire in the original Brinkwood was choice, and money: you have to be willing to exploit people in order to also want to drink their blood.The world ended nearly 20 years ago, when the vampires finally came out of the darkness in force. Now they rule over a ruined world, farming humanity for food, pleasure and sport -- and hunt those few humans that remain free. It's The Walking Dead, but after The Strain instead of Night/Dawn of the (Living) Dead.
I ran this once using Cinematic Unisystem (because it was actually set after Buffy failed to stop the Apocalypse) but I am curious what systems would work otherwise.
In play, I imagine there is a balance between survival stuff and killing vampires stuff. Characters should be competent (because they are heroes and they have survived so long) and I want distinct features between older characters who lived before the Fall, and younger ones born after it. maybe the younger ones can't be turned? Not sure. Maybe there is magic or super powers of some sort, but maybe not?