I voted those three things too.I voted for Classes, Monsters, and species. I miss the products from 3.5 like the PHBII. It was nice to get more options.
I voted those three things too.I voted for Classes, Monsters, and species. I miss the products from 3.5 like the PHBII. It was nice to get more options.
I chose those things too, and yes, I am a backer.Oh, then I suspect you will be quite happy to see what Tales of the Valiant has in store …
It wasn't meant to be a precise quote.I defy you to find anyone who uses that phrase.
Actually, the 4e advancement schedule was weirdly convoluted − even tho all classes referred to it.Be prepared for cries of "4e did things that way, therefore it's the worst design crime ever committed."
I think I have only ever seen it used the way you did, ironically / jokingly, not as serious feedbackIt wasn't meant to be a precise quote.
But I have--repeatedly, on this very forum--been told that because 4e did something, it should not be done in 5e.
I assure you, I have heard multiple posters on this very forum explicitly say that, because a thing was done by 4e, and 4e did not sell, that thing must be avoided as a design element, otherwise it would harm 5e through its inclusion. Since I am given to understand that it is frowned upon to name names or quote quotes not directly related to the thread topic, I cannot give you more evidence than that. But I could name at least two specific posters who have explicitly made that argument--and at least one of them very specifically did so about having a unified, regular progression track for all classes.I think I have only ever seen it used the way you did, ironically / jokingly, not as serious feedback
Not really sure what you mean by that. 4e has a quite regular rhythm. 1st level is a bit wonky since you have to get a bit of everything, but after that it's a common structure for each tier (meaning if something happens at level 3, it also happens at 13 and 23.)Actually, the 4e advancement schedule was weirdly convoluted − even tho all classes referred to it.
There has yet to be a straightforward rhythm. 5e is kinda close. Very fourth level has feat, except level 20. Every third level has a subclass, approximately. Minor relocations would make it work.
I don't suppose these posters give any kind of reason for this claim? Just "no 4e"? Personal preference is a reason, for example. Any chance they were expressing a distaste for a 4e rules widget?It wasn't meant to be a precise quote.
But I have--repeatedly, on this very forum--been told that because 4e did something, it should not be done in 5e.
Maybe they didn't like AEDU. That would be enough for me to be against it in 5e.I assure you, I have heard multiple posters on this very forum explicitly say that, because a thing was done by 4e, and 4e did not sell, that thing must be avoided as a design element, otherwise it would harm 5e through its inclusion. Since I am given to understand that it is frowned upon to name names or quote quotes not directly related to the thread topic, I cannot give you more evidence than that. But I could name at least two specific posters who have explicitly made that argument--and at least one of them very specifically did so about having a unified, regular progression track for all classes.
While I'm sure they would provide further statements if asked now, at the time, the statements really did boil down to "are you really going to bring back stuff from the failed edition?"I don't suppose these posters give any kind of reason for this claim? Just "no 4e"? Personal preference is a reason, for example. Any chance they were expressing a distaste for a 4e rules widget?
Oh, AEDU was definitely part of it, but this was about uniform power schedule in addition to that.Maybe they didn't like AEDU. That would be enough for me to be against it in 5e.