This is a question about personal preferences and NOT a question about objective game design truths or onetruewayism. Please respond accordingly.
For a TTRPG work for you, as a player or as a GM, what does it need to have in its mechanical base?
By that, I am essentially asking you what parts of play are important, but with a strong focus on the mechanics of it all.
Do you need a system that supports narrative elements through mechanics? Do you need the game to model the world, mechanically, in a realistic or at least consistent way? Do you need a robust and fun combat system? Do you need the game to get the hell out of the way with transparent and intuitive mechanics? Do you need a game to have new and interesting mechanics to bother with trying it?
Like that.
Thanks.
For a TTRPG work for you, as a player or as a GM, what does it need to have in its mechanical base?
By that, I am essentially asking you what parts of play are important, but with a strong focus on the mechanics of it all.
Do you need a system that supports narrative elements through mechanics? Do you need the game to model the world, mechanically, in a realistic or at least consistent way? Do you need a robust and fun combat system? Do you need the game to get the hell out of the way with transparent and intuitive mechanics? Do you need a game to have new and interesting mechanics to bother with trying it?
Like that.
Thanks.