Silvercat Moonpaw
Adventurer
Title says most of it.
I'm considering a system for fantasy gaming, and I might as well consider D&D 3.5/Pathfinder. Since I don't want superheroes (since if I did there are better systems for it) I'd be using one of the E# level caps. Trouble is I've never understood what the terms for the level breakdown normally used to describe E6-whatever mean: 1-6 "gritty", 8-12 "heroic", etc. I'm hoping someone can give me a breakdown of what each of these words means in terms of things like how flashy the powers are, how daredevil the action can be, and most importantly how likely the PCs are to survive doings stupid things like blitzing the BBEG without having any tactics in mind.
I'm considering a system for fantasy gaming, and I might as well consider D&D 3.5/Pathfinder. Since I don't want superheroes (since if I did there are better systems for it) I'd be using one of the E# level caps. Trouble is I've never understood what the terms for the level breakdown normally used to describe E6-whatever mean: 1-6 "gritty", 8-12 "heroic", etc. I'm hoping someone can give me a breakdown of what each of these words means in terms of things like how flashy the powers are, how daredevil the action can be, and most importantly how likely the PCs are to survive doings stupid things like blitzing the BBEG without having any tactics in mind.