Enrico Poli1
Adventurer
I actually began playing with BECMI and then AD&D2e, so I never directly experienced 1e "feel". So I have to guess from hints, such as playing the Gygax modules.
1e: characters feel almost as tokens in a Wargame or boardgame (when your character in Hero Quest dies, you are disappointed but you just make another)
(The Hickman Revolution changed everything)
2e: characters now feel as the protagonists of a fantasy novel.
3e: characters are minmaxed to be efficient. In the long run, they feel as a bunch of maxed stats.
4e: characters feel as World of Warcraft heroes; the game has a strong "chessy" feel and team tactics are mandatory.
5e: roleplay over rollplay, rulings over rules: there is a return to the 2e feeling, but keeping a (streamlined) coherent rules framework from 3e. The characters feel as the protagonists of a fantasy movie.
I personally prefer 5e.
1e: characters feel almost as tokens in a Wargame or boardgame (when your character in Hero Quest dies, you are disappointed but you just make another)
(The Hickman Revolution changed everything)
2e: characters now feel as the protagonists of a fantasy novel.
3e: characters are minmaxed to be efficient. In the long run, they feel as a bunch of maxed stats.
4e: characters feel as World of Warcraft heroes; the game has a strong "chessy" feel and team tactics are mandatory.
5e: roleplay over rollplay, rulings over rules: there is a return to the 2e feeling, but keeping a (streamlined) coherent rules framework from 3e. The characters feel as the protagonists of a fantasy movie.
I personally prefer 5e.