Wolfpack48
Hero
Maybe because they aren't a player at all.I don't agree that makes a "bad player."
Maybe because they aren't a player at all.I don't agree that makes a "bad player."
But I am?Maybe because they aren't a player at all.
Okay buddy, that's a step too far.Preachy Gygaxians. Oh, wait, that falls under identity, too.
If we're honouring the OP's request to ignore "bad fit" then I agree this doesn't make a bad player. The social player is certainly a bad fit for serious-business-only roleplaying, but not inherently bad.I don't agree that makes a "bad player."
I don't know, I think lots of folks in this thread have articulated some gaming specific behaviors that qualify.I still stand by my original point that if you eliminate bad fit, you're literally only left with "unequipped to engage in social activities".
Even blatant stuff like cheating on rolls (to take a recent example) isn't necessarily a problem with the right group. There are plenty of people out there who would say that if it's that important to the player that they get the roll they want, they're ok with it.I don't know, I think lots of folks in this thread have articulated some gaming specific behaviors that qualify.
I think I can boil it down even further to not respecting the fellow people at the table. If everyone is coming from a place where they regard the others feelings with appreciation and support, I think that covers most bad behaviors - even bad fit where they will either flex or understand its best to not play together. Not the most actionable unfortunately, so I like the thread digging into many specifics.I think it can all be boiled down to...
DM: Abuse of authority
Player: Entitlement