I'm A Banana
Potassium-Rich
How about revisiting some classic locations (i.e. The Temple of Elemental Evil) but presenting them less as adventures and more as location sourcebooks?
Locations are the best.
How about revisiting some classic locations (i.e. The Temple of Elemental Evil) but presenting them less as adventures and more as location sourcebooks?
In the spirit of giving positive feedback, what kind of print products would you like to see?
Travel D&D
I want a version of the game that fits in a single book (the size of the Essentials "Rules Compendium" is about right), and gives the experience of "D&D fantasy", without the need for anything else beyond character sheets and dice. No electronic component, no extensive errata/revisions, no miniatures, tiles, cards or other components.
One book, character sheets, dice, pencils. Nothing more.
The likelihood is that such a system wouldn't actually be 4e at all - 4e works best with lots of options available (which wouldn't fit), and it definitely works best with miniatures/tokens (which we wouldn't have). Additionally, being a single book it shouldn't even try to cover everything - a limited set of races (4?), classes (4-6?), levels (my preference would be BECM tiers, and cover the first two), spells/powers, equipment and monsters.
But it should be possible to boil the game down to that sort of a format. And doing so would be an interesting challenge to the WotC designers, and useful especially if the future of D&D lies more in a boardgame-like format with a simplified ruleset.
Oddly, it's actually called the Dungeons & Dragons Rules Cyclopedia. That's exactly what you're describing.
I was thinking the same thing, that having a great boxed adventure might be viable. What would you want to see in such a boxed campaign? And how many levels of play would you expect it to cover?