M.L. Martin
Adventurer
At the back of the 1e DMG, Gary Gygax admonished the DM to consider what is best for the game first, best for an individual campaign second, and best for any given player(s) third. As time has gone on, I am more and more of the mind that Gygax knew what he was talking about.
RC
You know, this quote's bugged me for a while, so I thought I'd put some questions about it (and some other questions about a parallel quote in the 1E PH) out there.
What does "the good of the game" mean in this context? Is Gygax just thinking of an overall set of interlocking campaigns, or is there some sort of 'ideal of AD&D' that supersedes campaign success and player enjoyment? That is, is it better to play D&D 'right' and have everyone miserable than to do it 'wrong' and have a campaign that's enjoyable for all concerned? I realize that's a somewhat loaded question, so is there some meaning I'm missing to this statement that doesn't give that impression of IMO skewed priorities?
On a related note, at the end of the PH, Gygax states that "if you find AD&D to be a game worth playing, you will find it even more worthwhile if you play it well." (I'm quoting from memory here, so I may be wrong on the details, but I'm pretty sure I've got the sense of it.) What is 'playing D&D well' in the Gygaxian/old-school sense? I think that an examination of this might help clarify some of the differences between different schools of play and, through that understanding, perhaps quiet some of the conflict by highlighting the difference in aims that lead to differing methods and systems, rather than assuming everyone is shooting for the same thing. Or maybe I'm just full of hot air.