I should clarify that we don’t run published adventures, so it is possible the adventures and opponents are tailored to us. I feel like most status effects are save at the end of your turn and don’t last long. We did have someone petrified once, we used the blood of the basilisk to brew a potion to reverse it
feelRunning I think is the big issue, your DM probably has to be very on point about transitioning from "moving away in battle" to an actual chase scene, because many monsters can easily catch up to fleeing players and keep attacking them without the use of magic to slow them down- fog clouds, sleet storms, webs, that sort of thing.
Our rouge has smoke bombs and oil to help our get-a-ways