Not likely, for some, though for others (the Hulks particularly come to mind) it works quite well.Upper_Krust said:I'm planning on giving a few guidelines for converting Elder Evils on the website when I get a chance (the basic premise being to double the CR of the 'Evil'), although whether that will give results that meet your requirements is unknown.
HD far too low for me of course, but in your system of planetary hit points it should work well enough. The divine rank is probably right, though the myth leaves doubt as to how high Atropus should really be (an argument could be made for merely Greater being valid, whereas an Atropus from an even earlier age might in fact be an Old One).Upper_Krust said:Atropus: Elder One with 133 HD. But needs the full suite of divine abilities added.
That is interesting- though I hadn't seen mention of Ego before.Upper_Krust said:Atropus (Moon) < Ego (Planet) < Algol (Star)...interesting.
More likely the former IMO; it's obviously akin to the Lovecraftian Old Ones and probably most similar to Ithaqua (the Wendigo) if we pick Call of Cthulhu names for comparison.Upper_Krust said:Father Llymic: Could be anything from a Quasi-deity to a Lesser Deity.
It does seem pathetic that critters meant to clear off an entire planet of all life, would be less powerful individually than the Tarrasque.Upper_Krust said:Hulks of Zoretha: Would make sense for each of the Hulks to be equal to one of your PCs. Otherwise setting each in the CR 32 range should suffice.
Macro-Fine is clearly far too small- the book describes it as continent-sized, after all, and just its head is supposed to be the size of a whole kingdom. So actually, glancing at the size rules again, even one Macrobe application probably wouldn't be enough- you'd need it to be Mega-something to work. Perhaps Mega-Tiny or Mega-Small.Upper_Krust said:Leviathan: 133 HD (Macro-Fine, as per EE rules) or 266 HD (Macro-Diminutive as per doubled EE rules). I sort of like the 133 HD version here as it puts the Leviathan in the same bracket as Godzilla (although that said, a same size quadruped wouldn't look that threatening to a biped, so maybe it needs to be bigger to give it Godzilla-foe status). Though I would perhaps bring the in EE Leviathan 'Aspect' up to 66 HD (Avatar rather than Aspect) and we could say its the offspring of the true Leviathan.
All fair estimates, though I'd probably start Pandorym as an ELH Blackball inflated by a template or two to Gargantuan size and then add the divine stuff on top of that.Upper_Krust said:Pandorym: Definately a 200 HD Old One, with the 50 HD Mind Shard acting as an Aspect.
Ragnorra: Given her write-up. I place her at a very weak Sidereal, say 120 HD, although she needs a full divine suite of powers because she is relatively very weak (in terms of CR) compared to her HD.
Sertrous: Given his history, it would appear that weak demigod (CR 44) should be sufficient (therefore about 35 or 36 HD in my estimation) to give him Demon Prince status (under IH rules).
Simpler just to use the write-up from Age of Worms for him, actually; that thing doesn't have a CR included in the original adventure ("Dawn of a New Age") but the stats are well beyond CR 20- particularly if the PCs don't go through the side treks the adventure sets out for them to weaken him first.Upper_Krust said:Kyuss: As with Sertrous, weak demigod (30 HD) fits well here.
I actually didn't get the impression that he was the ruler of all the others, just that he was a Lord among them. In other words, not necessarily Lord of the Ninth, but one of the Lord of the Nine at least. But yes, comparison with the Maskim is an obvious way to go with this if you want to inflate Zargon. Were I to include him in my game, I'd actually say instead that he's a representative of an entire race of the Ancients (i.e. there are or were others like him) and leave the stats as-is.Upper_Krust said:Zargon: Ruled the 9 Hells and was the father of the Ancient Baatorians (In the IH the Maskim are the plural kings of the Ancient Baatorians so Zargon to be above them, Emperor as such, would require him to be in the Intermediate God type power bracket, which suggests 72 HD). Of all the Elder Evils I like the idea of pushing his anti-deity suite of powers the most.
Depends on what from- though I'll also readily note that they avoid Constructs of the appropriate materials now like the plague. Specifically, they avoid Orichalcum, Plutonium, and anything else that their knowledge suggests will have an explosive death. Their one encounter with an Orichalcum Guardian convinced them to stay away from those as Bad News. In the original fight with it it didn't really scare them that much until it used its plasma beams and they saw how many dice were being rolled for damage- and even that just made them act with care. It was the Nuke at the finish that really put the scare in 'em.Upper_Krust said:Its pretty cool though that you have them running scared...as it should be.
I suppose, technically, I could do the same fearsomeness with most Epic beasts in the book if I were careful; it's all about the presentation in the end. One wonders what they'll make of the awakening Demiurge when it finally becomes active, particularly if they understand what they're potentially meeting when it does.