drnuncheon
Explorer
This new 14th level (well, 15th, now) campaign that we've been running has been interesting for a lot of reasons - and one of them is the amount of time it takes to create a magic item. I'm not complaining about that - in some ways, I think it could even be longer - but it does bring up some interesting points.
The PCs have come into a bit of money, and are pondering what to do with it. Being good little adventurers, a fair chunk of that is going to be funneled back into their "stuff". But the fighter-types espeically (myself included) are hemming and hawing over upgrading their weapons and armor - because it means being without them for 2-3 weeks. In an adventuring lifestyle, when things could come up at any time, that's not necessarily a situation you want to be in.
So...what do other groups do? Hide in their inn rooms until the crafting is done? Keep 'backup weapons' captured from foes? Do weaponcrafting wizards have 'loaner' weapons for you to use while yours is being worked on? Say that somehow the PCs have a mystical knowledge of how long they have between adventures so they know if they can get something done or not?
I'd love to hear about it.
J
The PCs have come into a bit of money, and are pondering what to do with it. Being good little adventurers, a fair chunk of that is going to be funneled back into their "stuff". But the fighter-types espeically (myself included) are hemming and hawing over upgrading their weapons and armor - because it means being without them for 2-3 weeks. In an adventuring lifestyle, when things could come up at any time, that's not necessarily a situation you want to be in.
So...what do other groups do? Hide in their inn rooms until the crafting is done? Keep 'backup weapons' captured from foes? Do weaponcrafting wizards have 'loaner' weapons for you to use while yours is being worked on? Say that somehow the PCs have a mystical knowledge of how long they have between adventures so they know if they can get something done or not?
I'd love to hear about it.
J