Silvercat Moonpaw
Adventurer
I'm very curious: in various discussions about editions of D&D and discrepancies between spellcasters and non-spellcasters there are people who wish there wasn't so much focus on balancing things. So that leads me to the following question:
How much balance would you be willing to forgo before you'd no longer be satisfied with the game?
(For the purpose that I using it here I define balance as "when presented with two or more similar mechanical options there are no clear better or worse choices".)
How much balance would you be willing to forgo before you'd no longer be satisfied with the game?
(For the purpose that I using it here I define balance as "when presented with two or more similar mechanical options there are no clear better or worse choices".)