Sitara said:Wait wait...shatter only works on ceramics, pottery, etc. it can't affect wood or steel iron. So even your cheap rusty dagger which you have since level 1 should be abkle to withstand shatter.
srd said:Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
jaelis said:I don't think weapon augmentation makes it a magic item any more than the magic weapon spell does. So I'd say shatter wins.
Patlin said:I agree that the two should be consistent, but I'd say either renders the sword magical and immune to shatter for the duration.
Eldragon said:When I run into a question of "Which Spell Trumps the other?". I fall back to opposed caster level checks. Whomever wins the check trumps the other's spell.
jaelis said:Isn't that inconsistent with how dispel magic works? It would dispel the effect of the magic weapon spell, but only temporarily suppress an intrinsic enhancement bonus. So spells definitely can tell the difference between a "true" magic item and one that has only been targed by a spell.
Would you let magic aura protect agains shatter?