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Warlocks are too anime and overpowered

Dandu

First Post
I'm so sick of people bringing the Warlock into my games. It's too much anime inspired munchkinry for my taste and detracts from my Dungeons and Dragons experience.

The first ability a Warlock gets is his Eldritch Blast, which can be spammed ALL DAY LONG as a RANGED TOUCH ATTACK for 1d6 per TWO LEVELS! As if that wasn't bad enough, he can make attacks out to 250 feet with one blast shape invocation. Since Warlock abilities are inherited, that means the Warlock can be a little girl flying about in the air and blasting people. It's like watching Sailor Moon in action, it really is. I can almost hear a Warlock saying "In the name of the moon, I shall punish you!" every time an Eldritch Blast is used.

And that's not all; their class abilities come straight out of anime as well.

Warlocks get Damage Reduction, Energy Resistance and a limited Fast Healing ability. Wow, the ability to ignore damage taken and heal from injuries quickly? It comes up so often in anime that I bleach my brain at the thought.

UMD related skills, the ability to craft items as if they were real magic users? I guess that makes the Warlock into some sort of Dark Magician Girl.

Prestige Classes? There's a prestige class for warlocks, alright. It's called Hellfire Warlock and its primary benifit is to be able to Kamehameha things to death.

Invocations? Let's see what those give you.

Fell Flight lets you fly all day long. Gee, I wonder where I've seen characters flying all day long before? Maybe it was the same anime that had people who could use Flee the Scene at will, the power that lets you teleport away and leave a major image of yourself behind to distract opponents. These abilities are so totally ripped off of Dragonball Z that it's not even funny.

Goku vs Vegeta

Spiderwalk lets you run up walls and do the kind of acrobatic you only see in wuxia inspired stuff like Ranma and the Matrix. (Seriously, who else moves on walls like a spider, man?)

Crawling Eye, for instance, detatches your eyeball and lets it go around spying for you, which is exactly what Naruto's Gaara of the Sand does in the written Chunin Exam. Come on, this one's so blatantly anime that I can't believe no one else has picked up on it yet. (1:16)

Finally, they get the invocation Chilling Tentacles, and we all know what inspired those.

I don't have time to go through the others in a systematic fashion, but my first impressions were that they were too anime and I'm sure everything else is as well because that is a reasonable generalization, like how most wizard spells are blasting spells.

In short, I hate warlocks because their flavor and power level does not fit in with my medieval European inspired fantasy world with kung-fu monks.
 
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Li Shenron

Legend
We're few, but I hate warlocks too :confused:

I definitely like the concept of a spellcaster who takes his/her powers from a pact with an outsider or another powerful supernatural being. That's more or less like a witch or a diabolist, and is totally fine for me.

But I think that even Wizards are already too much combat-oriented for my tastes, too many blast spells in the first place, always more powerful and versatile in combat than those who should be the best at it (i.e. Fighters), and every other spell in the wizard's list getting criticized if it's not good enough in combat.

Thus a warlock as implemented in 3ed at least feels to my tastes already boring since the start, and besides anime it also reminds me of playing an old shoot'em'up computer game with the autofire on your joystick...

As currently implemented it's definitely not a character for my tastes as a player, which is a shame because instead the concept as I said is definitely sound! But I keep wondering, why the hell would someone make a risky pact with an evil powerful being in order to get just the power to blow everything up? In mythological literature usually dangerous pacts were made in exchange for riches, prolonged life, eternal youth, winning sexual consorts, bringing someone back from the dead, or sheer power but mostly in social terms... blowing up things at most can very indirectly lead you to riches and social power but it's just a tool. If you give up your soul you don't ask for a tool that you can use to reach your purpose, you ask for your purpose fulfilled.

Alternatively, I much much preferred the Witch class in the 3.0 DMG. Much more evocative at least.

But then again I'm just a gamer who's getting old and grumpy about D&D becoming too focused on combat.
 


Sekhmet

First Post
Dandu is enjoying a laugh, probably based on what he's heard other people say. The difference being that they were serious, and he is laughing.
 

Herobizkit

Adventurer
Let's not forget the Divinely inspired prestige class that turns your Eldritch Blast into positive energy... so you can spam Healing Beams at your friends and undead foes at will.

... Which is awesome and I want to be one asap.
 


Samloyal23

Adventurer
Anime? And here I thought the class was inspired by the tv show Charmed... [ame="http://www.youtube.com/watch?v=kXAxsrhLxFY&feature=related"]Charmed[/ame]...
 

Yora

Legend
No. Naruto, Dragonball, and Pokemon are the only anime shows and it matches them, so it must be anime.

I don't like warlocks and never have them in my campaign, but they are neither anime, nor overpowered.
 

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