Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warforged conversion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lojaan" data-source="post: 5501756" data-attributes="member: 71784"><p>Ok this is what I'm thinking of going with let me know if it seems over/underpowered;</p><p></p><p>Warforged</p><p>+2 Str, +2 Con, -2 Wis: Warforged are tough and strong, but as created beings lack the intuition necessary to be truly perceptive</p><p></p><p>Medium: As Medium constructs, warforged have no special bonuses or penalties due to their size.</p><p></p><p>Warforged base land speed is 30 feet.</p><p></p><p>Automatic Languages: Common. Bonus Languages: None</p><p></p><p>Living Construct: Warforged are living constructs that combine aspects of both constructs and living creatures, as detailed below;</p><p>- Immunity to poison, sleep effects, disease, nausea, fatigue, exhaustion and effects that cause the sickened condition. Warforged are not immune to paralysis unless it is caused by any of the preceding conditions. </p><p>- A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes’ feast and potions.</p><p>- A warforged cannot heal damage naturally.</p><p>- When his hit points are less than 0 and greater than –10, a warforged is inert. He is unconscious and helpless, and he cannot perform any actions.</p><p>However, an inert warforged does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.</p><p>- Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged.</p><p>- warforged can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm. </p><p>- A warforged takes damage from heat metal and chill metal as if he were wearing metal armor. Likewise, a warforged is affected by repel metal or stone as if he were wearing metal armor. A warforged is repelled by repel wood. The iron in the body of a warforged makes him vulnerable to rusting grasp. The creature takes 2d6 points of damage from the spell (Reflex half; save DC 14 + caster’s ability modifier). A warforged takes the same damage from a rust monster’s touch (Refl ex DC 17 half).</p><p>Spells such as stone to flesh, stone shape, warp wood, and wood shape affect objects only, and thus cannot be used on the stone and wood parts of a warforged.</p><p>- Adaptive plating: warforged have no natural armor and instead can adapt any medium sized armor to their own body. Armor adapted for a warforged takes 10 times as long to equip or remove, but the warforged receives no penalty for never removing it, such as with sleeping in armor. All the bonuses and penalties (AC, armor check penalty etc..) of the armor apply as normal.</p><p></p><p>I went with a mix of 3.5 and 4ed. I decided on the -2 Wis instead of the usual Cha as the character is a paladin and I thought the Cha hit a bit rough. Also I imagine warforged could be awe-inspiring enough (good cha), but potentially easily manipulated (low Wis). I went the simplest way out in regards to armor</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Lojaan, post: 5501756, member: 71784"] Ok this is what I'm thinking of going with let me know if it seems over/underpowered; Warforged +2 Str, +2 Con, -2 Wis: Warforged are tough and strong, but as created beings lack the intuition necessary to be truly perceptive Medium: As Medium constructs, warforged have no special bonuses or penalties due to their size. Warforged base land speed is 30 feet. Automatic Languages: Common. Bonus Languages: None Living Construct: Warforged are living constructs that combine aspects of both constructs and living creatures, as detailed below; - Immunity to poison, sleep effects, disease, nausea, fatigue, exhaustion and effects that cause the sickened condition. Warforged are not immune to paralysis unless it is caused by any of the preceding conditions. - A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes’ feast and potions. - A warforged cannot heal damage naturally. - When his hit points are less than 0 and greater than –10, a warforged is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert warforged does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable. - Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged. - warforged can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a warforged can be healed by a cure light wounds spell or a repair light damage spell, for example, and a warforged is vulnerable to disable construct and harm. - A warforged takes damage from heat metal and chill metal as if he were wearing metal armor. Likewise, a warforged is affected by repel metal or stone as if he were wearing metal armor. A warforged is repelled by repel wood. The iron in the body of a warforged makes him vulnerable to rusting grasp. The creature takes 2d6 points of damage from the spell (Reflex half; save DC 14 + caster’s ability modifier). A warforged takes the same damage from a rust monster’s touch (Refl ex DC 17 half). Spells such as stone to flesh, stone shape, warp wood, and wood shape affect objects only, and thus cannot be used on the stone and wood parts of a warforged. - Adaptive plating: warforged have no natural armor and instead can adapt any medium sized armor to their own body. Armor adapted for a warforged takes 10 times as long to equip or remove, but the warforged receives no penalty for never removing it, such as with sleeping in armor. All the bonuses and penalties (AC, armor check penalty etc..) of the armor apply as normal. I went with a mix of 3.5 and 4ed. I decided on the -2 Wis instead of the usual Cha as the character is a paladin and I thought the Cha hit a bit rough. Also I imagine warforged could be awe-inspiring enough (good cha), but potentially easily manipulated (low Wis). I went the simplest way out in regards to armor What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warforged conversion?
Top