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Wand of Cu Light vs Wand of Vigor, Lesser
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2299424" data-attributes="member: 3146"><p>Lesser Vigor actually reduces the cost of out of combat healing by exactly 50%... assuming three things:</p><p>1. You have ready access to wands of lesser vigor</p><p>2. You have time to let it work (already discussed adequately)</p><p>3. You rely exclusively on consumables to heal after combat</p><p></p><p>With regard to cost, 3 is actually a very significant factor. In my experience, characters only use consumables to heal after combat if they are low on spells and/or worried about the possibility of another (tough) fight. In most of the encounters where they're pretty sure there won't be another group of wyverns on the road between Dyvers and Chendl that day, characters will just cast their spells to heal up. By the time wands are affordable, IME, it's only ther series of encounters in the same day that they would be used on. (Otherwise, the characters aren't saving money, they're just throwing it away more slowly). There are few enough of these that I would estimate it only boils down to 750gp or so of savings for the whole party across a two to three level span. (My 7th level Living Greyhawk character got a wand of cure light wounds at 2nd level and still has roughly half the charges left and my party in RttToEE went through about 1.5 wands of CLW between levels 4 and 8 IIRC so that's a fairly conservative figure). Even if the party went through one wand of CLW (between all of them) for every level they gained (starting at level 4 when wands become readily affordable), switching to wands of lesser vigor would only save them about 6000gp--split across the whole party and over 20 levels.</p><p></p><p>In the larger scheme of things, I don't think saving 1500 gp over 20 levels is a really big deal. Even if your party needs to use wands so much that every character goes through an entire wand of cure light wounds every level, you're still only talking 6000gp of savings by level 20. That's not a big deal--certainly not enough to consistently outweigh the utility of being able to heal quickly and to be healed by rangers, bards, and paladins.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2299424, member: 3146"] Lesser Vigor actually reduces the cost of out of combat healing by exactly 50%... assuming three things: 1. You have ready access to wands of lesser vigor 2. You have time to let it work (already discussed adequately) 3. You rely exclusively on consumables to heal after combat With regard to cost, 3 is actually a very significant factor. In my experience, characters only use consumables to heal after combat if they are low on spells and/or worried about the possibility of another (tough) fight. In most of the encounters where they're pretty sure there won't be another group of wyverns on the road between Dyvers and Chendl that day, characters will just cast their spells to heal up. By the time wands are affordable, IME, it's only ther series of encounters in the same day that they would be used on. (Otherwise, the characters aren't saving money, they're just throwing it away more slowly). There are few enough of these that I would estimate it only boils down to 750gp or so of savings for the whole party across a two to three level span. (My 7th level Living Greyhawk character got a wand of cure light wounds at 2nd level and still has roughly half the charges left and my party in RttToEE went through about 1.5 wands of CLW between levels 4 and 8 IIRC so that's a fairly conservative figure). Even if the party went through one wand of CLW (between all of them) for every level they gained (starting at level 4 when wands become readily affordable), switching to wands of lesser vigor would only save them about 6000gp--split across the whole party and over 20 levels. In the larger scheme of things, I don't think saving 1500 gp over 20 levels is a really big deal. Even if your party needs to use wands so much that every character goes through an entire wand of cure light wounds every level, you're still only talking 6000gp of savings by level 20. That's not a big deal--certainly not enough to consistently outweigh the utility of being able to heal quickly and to be healed by rangers, bards, and paladins. [/QUOTE]
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Wand of Cu Light vs Wand of Vigor, Lesser
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