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Versimilitude questions for Starfinder (HP and Skills)
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<blockquote data-quote="Celebrim" data-source="post: 7571637" data-attributes="member: 4937"><p>Ok, that's good to hear, because you really can't run a science fiction game with a lot of combat if you want your combat to be realistic.</p><p></p><p>If you are familiar with Traveller, why don't you just use Traveller?</p><p></p><p>Personally, I'd probably run D20 Modern/Future and homebrew what I needed, or use N.E.W./O.L.D. but I'm not sure that either would meet your criteria for enforcing sufficient bullet fear on the players. </p><p></p><p>D20 systems typically have this thing where they have casual realism up until about 5th level, and then 5th-10th is more action hero, and beyond 10th increasingly powerful superheroes. GMs that want to keep it gritty often limit things to the first 5 levels. But how D20 plays depends a lot on encounter design. If you consistently run 1st level PC's against CR 5 foes, it will play not that different than 'Call of Cthulhu' and PC's will have to avoid combat to stay alive.</p><p></p><p>Likewise, it's really not that hard even in D&D to make bringing a knife to a gun fight usually a bad idea just by introducing guns with sufficiently high technology. It's just that D&D normally, if it models firearms at all, models 13th and 14th century weapons which in real life existed at a time where one could reasonably bring a 'knife' to a gun fight and it was not only not bad idea - it was probably a good idea. Even from a realistic standpoint, melee weapons weren't obsoleted by firearms until the late 18th century, and the bayonet charge while overused by poor commanders has had a small place on the battlefield even after it was largely futile.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7571637, member: 4937"] Ok, that's good to hear, because you really can't run a science fiction game with a lot of combat if you want your combat to be realistic. If you are familiar with Traveller, why don't you just use Traveller? Personally, I'd probably run D20 Modern/Future and homebrew what I needed, or use N.E.W./O.L.D. but I'm not sure that either would meet your criteria for enforcing sufficient bullet fear on the players. D20 systems typically have this thing where they have casual realism up until about 5th level, and then 5th-10th is more action hero, and beyond 10th increasingly powerful superheroes. GMs that want to keep it gritty often limit things to the first 5 levels. But how D20 plays depends a lot on encounter design. If you consistently run 1st level PC's against CR 5 foes, it will play not that different than 'Call of Cthulhu' and PC's will have to avoid combat to stay alive. Likewise, it's really not that hard even in D&D to make bringing a knife to a gun fight usually a bad idea just by introducing guns with sufficiently high technology. It's just that D&D normally, if it models firearms at all, models 13th and 14th century weapons which in real life existed at a time where one could reasonably bring a 'knife' to a gun fight and it was not only not bad idea - it was probably a good idea. Even from a realistic standpoint, melee weapons weren't obsoleted by firearms until the late 18th century, and the bayonet charge while overused by poor commanders has had a small place on the battlefield even after it was largely futile. [/QUOTE]
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