I am currently in a mood for a fantasy/sci-fi mix (space opera) but there are not that many settings for this that I know of. Starfinder would be one option, but I always have some concerns when it comes to modern or scifi settings and a D&D inspired D20 setting. Mostly because of the high HP characters tend to have. I can rationalize a mighty warrior charging through a hail of arrows to engage an enemy in melee, but have a hard time accepting someone running through machine gun fire or generally the idea that in a modern or future scenario there are still people fighting with melee weapons.
How is Starfinder in this regard? From the previews it looks like melee combat is still a important part of the setting. Is it at least presented well enough to be believable or is it a "Don't think about it" thing? And are Starfinder characters as durable as D&D characters are and thus able to close into melee range no matter what weapon the enemy uses as they can always shrug off several hits or is the combat so deadly that charging an enemy over an open field results in you going down before you reach them?
Another question is about skills. Same story as above, I can accept that skills are pretty basic for medieveal fantasy worlds, but in modern/scifi scenarios I rather have skills which take a significant investment to be good at instead of a character who is good at nearly everything because he plays the rogue or whatever the skill class is and has more skillpoints than he knows what to do with them.
How is Starfinder in this regard? From the previews it looks like melee combat is still a important part of the setting. Is it at least presented well enough to be believable or is it a "Don't think about it" thing? And are Starfinder characters as durable as D&D characters are and thus able to close into melee range no matter what weapon the enemy uses as they can always shrug off several hits or is the combat so deadly that charging an enemy over an open field results in you going down before you reach them?
Another question is about skills. Same story as above, I can accept that skills are pretty basic for medieveal fantasy worlds, but in modern/scifi scenarios I rather have skills which take a significant investment to be good at instead of a character who is good at nearly everything because he plays the rogue or whatever the skill class is and has more skillpoints than he knows what to do with them.
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