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Versimilitude questions for Starfinder (HP and Skills)
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<blockquote data-quote="Celebrim" data-source="post: 7571581" data-attributes="member: 4937"><p>Well, I agree Starfinder is not what you want, since Starfinder is probably closer to Warhammer 40k in theme and assumptions.</p><p></p><p>I do think you should limit your desire for realism some what. When you say things like "A modern or scifi character who regularily runs through heavy suppression fire unharmed..." it suggests to me that you are asking for realism without having ever actually played with realism and understanding the consequences of that.</p><p></p><p>If you want realism, you either don't want combat (and especially battlefield combat featuring things like suppressive fire) or you should expect multiple characters to die every time combat does occur. Realism in a modern battlefield session means that over the course of a short campaign with say a half-dozen major combats, each player will go through about 10 player characters, because realistically speaking a battle rifle is very accurate, and if it strikes you at the very least you are going to be maimed for weeks if not for life. And if you are further going into 'future' settings where you have weapons that have presumably obsoleted modern firearms, well they are going to be more lethal yet. Games that attempt to simulate realistic combat using modern weapons are invariably hyper lethal and characters will die regularly owing to bad luck and in situations that the player will have no control over.</p><p></p><p>I could direct you to GURPS. I've played GURPS. I'm telling you now you probably do not want to play GURPS.</p><p></p><p>So what exactly are you looking for when you say you want 'versimlitude'? What sort of science fiction game do you want to run?</p><p></p><p></p><p></p><p>While I might accept an argument that Spock was not a good of Doctor as Bones or as good an engineer as Scotty, I encourage you to rewatch the series if you think this. There are plenty of occasions where Kirk and Spock demonstrate that they are good at everything when they are separated from the rest of the party. I honestly can't think of anything Spock cannot do given the time, and Kirk shows extensive knowledge of pretty much everything at one point or the other in the series. For example, Spock constructs a Tricorder using parts available in the 1930's to a homeless man, surely an 'engineering miracle' that meets or surpasses anything Scotty is capable of. In general, the entire Star Trek bridge crew in all versions of the series can and will demonstrate knowledge of every subject and skill when separated and on their own. Sisco or Picard are likewise universally capable, as is even someone like Diana Troy. The bridge crew of Star Trek absolutely do have hit points or similar plot protection abilities, as witnessed by their survival rate relative to 'red shirts'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7571581, member: 4937"] Well, I agree Starfinder is not what you want, since Starfinder is probably closer to Warhammer 40k in theme and assumptions. I do think you should limit your desire for realism some what. When you say things like "A modern or scifi character who regularily runs through heavy suppression fire unharmed..." it suggests to me that you are asking for realism without having ever actually played with realism and understanding the consequences of that. If you want realism, you either don't want combat (and especially battlefield combat featuring things like suppressive fire) or you should expect multiple characters to die every time combat does occur. Realism in a modern battlefield session means that over the course of a short campaign with say a half-dozen major combats, each player will go through about 10 player characters, because realistically speaking a battle rifle is very accurate, and if it strikes you at the very least you are going to be maimed for weeks if not for life. And if you are further going into 'future' settings where you have weapons that have presumably obsoleted modern firearms, well they are going to be more lethal yet. Games that attempt to simulate realistic combat using modern weapons are invariably hyper lethal and characters will die regularly owing to bad luck and in situations that the player will have no control over. I could direct you to GURPS. I've played GURPS. I'm telling you now you probably do not want to play GURPS. So what exactly are you looking for when you say you want 'versimlitude'? What sort of science fiction game do you want to run? While I might accept an argument that Spock was not a good of Doctor as Bones or as good an engineer as Scotty, I encourage you to rewatch the series if you think this. There are plenty of occasions where Kirk and Spock demonstrate that they are good at everything when they are separated from the rest of the party. I honestly can't think of anything Spock cannot do given the time, and Kirk shows extensive knowledge of pretty much everything at one point or the other in the series. For example, Spock constructs a Tricorder using parts available in the 1930's to a homeless man, surely an 'engineering miracle' that meets or surpasses anything Scotty is capable of. In general, the entire Star Trek bridge crew in all versions of the series can and will demonstrate knowledge of every subject and skill when separated and on their own. Sisco or Picard are likewise universally capable, as is even someone like Diana Troy. The bridge crew of Star Trek absolutely do have hit points or similar plot protection abilities, as witnessed by their survival rate relative to 'red shirts'. [/QUOTE]
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Versimilitude questions for Starfinder (HP and Skills)
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