WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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Parmandur

Book-Friend, he/him
No. Some parts are better than others. There are some excellent parts, and there are some parts that are passable and might need some work. But it definitely doesn't fall into the "pile of rubbish" category.
Honestly, I don't think any of the 5E campagiign books have been piles of rubbish: that description applies to them all pretty much, with a sliding scale on what percentage is rough amd needs work.
 

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MerricB

Eternal Optimist
Supporter
What does that mean?
If you don't want a linear adventure, don't get it.

If you don't want an adventure where you get the parts of the Rod of Seven Parts, don't get it.

(Gathering the parts of the Rod has been a linear exercise since it was first introduced in 1976 - each part only points to the next larger one. The last does not point to the first.)
 

MerricB

Eternal Optimist
Supporter
Giving players agency in this adventure should happen in each episode. Gathering each segment of the Rod should - if it is written well - provide them with lots of options of how to proceed. I will likely feel disappointed if the play ends up being constricted all the time.

(I'm not familiar enough with the individual sections yet to know how limited they are. My expectations are not that high, admittedly).

Hoard of the Dragon Queen was pretty awesome for how often that occurred.

Anyway... we begin the adventure tonight (just under 8 hours away). Wish us luck!

Cheers,
Merric
 

mamba

Legend
(Gathering the parts of the Rod has been a linear exercise since it was first introduced in 1976 - each part only points to the next larger one. The last does not point to the first.)
that would still be linear, but at least you could find all pieces regardless of which piece you stumbled across first...
 

MerricB

Eternal Optimist
Supporter
that would still be linear, but at least you could find all pieces regardless of which piece you stumbled across first...
You can't - the largest part doesn't point to the smallest!

If you find part 4 first, you can only find parts 4, 5, 6 & 7.

Cheers,
Merric
 

mamba

Legend
You can't - the largest part doesn't point to the smallest!

If you find part 4 first, you can only find parts 4, 5, 6 & 7.
I understood that, I just meant that even if 7 pointed to 1 it would still be linear. It sounded like that would make it non-linear

"Gathering the parts of the Rod has been a linear exercise since it was first introduced in 1976 - each part only points to the next larger one. The last does not point to the first."
 

MerricB

Eternal Optimist
Supporter
I understood that, I just meant that even if 7 pointed to 1 it would still be linear. It sounded like that would make it non-linear

"Gathering the parts of the Rod has been a linear exercise since it was first introduced in 1976 - each part only points to the next larger one. The last does not point to the first."
Circular? ;)

For any campaign where characters change significantly in power, putting in multiple entry points to such a quest is a problem!
 


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