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Variant rules for writing spells into spellbooks?
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<blockquote data-quote="Ranes" data-source="post: 225395" data-attributes="member: 4826"><p>With regard to the last post, I do not agree that the original costs are ridiculous; I think they're fine. Of course, each to their own. However, as a DM, I would not let let my "choose the most effective spells from each level" when they levelled up either. They would have to find a source.</p><p></p><p>How might they do this in the middle of an adventure? Simple, I'd put them there. Wizards would encounter spell scrolls as treasure - spells of the appropriate level - either before they hit the level up or afterwards. A wizard would have a choice to make: Do I scribe this (or save it to scribe when I level) or do I keep it as a scroll and wait until (a) I find another that I'd rather have in my spell book than this or (b) wait until I get to a settlement large enough that I can confer with other wizards or buy a scroll that I particularly want?</p><p></p><p>I'm not such a mean DM that I'd only drop spells in the path of a wizard that might be of very limited use but I have never liked the idea of a wizard reaching a certain level, perhaps while deep in a dungeon, and saying to himself, "Okay, now I'll learn these spells, because I think they're the coolest." One final, idiosyncratic footnote - as a wizard reached higher levels, I might take the view that his new level marks the point at which he's finally, subconsciously figured out how to scribe a certain spell and let him choose it but I'd allow this for only one spell; if he's entitled to more, I'd apply the constraints outlined above.</p><p></p><p>Cheers,</p><p></p><p>Ranes</p></blockquote><p></p>
[QUOTE="Ranes, post: 225395, member: 4826"] With regard to the last post, I do not agree that the original costs are ridiculous; I think they're fine. Of course, each to their own. However, as a DM, I would not let let my "choose the most effective spells from each level" when they levelled up either. They would have to find a source. How might they do this in the middle of an adventure? Simple, I'd put them there. Wizards would encounter spell scrolls as treasure - spells of the appropriate level - either before they hit the level up or afterwards. A wizard would have a choice to make: Do I scribe this (or save it to scribe when I level) or do I keep it as a scroll and wait until (a) I find another that I'd rather have in my spell book than this or (b) wait until I get to a settlement large enough that I can confer with other wizards or buy a scroll that I particularly want? I'm not such a mean DM that I'd only drop spells in the path of a wizard that might be of very limited use but I have never liked the idea of a wizard reaching a certain level, perhaps while deep in a dungeon, and saying to himself, "Okay, now I'll learn these spells, because I think they're the coolest." One final, idiosyncratic footnote - as a wizard reached higher levels, I might take the view that his new level marks the point at which he's finally, subconsciously figured out how to scribe a certain spell and let him choose it but I'd allow this for only one spell; if he's entitled to more, I'd apply the constraints outlined above. Cheers, Ranes [/QUOTE]
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Variant rules for writing spells into spellbooks?
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