Thanee
First Post
Well, that's not the original rule, however. You are - of course - free to limit a Wizard's spell progression in this way (not a bad idea, really, since Wizards are clearly quite strong later on).
One question: What do you do about Sorcerers? Do they have to find the spells they learn in the same way, or are they free to choose theirs (among PHB choices at least)?
That would be drastically unfair IMHO, giving the Sorcerers a big bonus over the Wizards. Just a thought!
BTW, the original rules assume, that the Wizard figures out those two spells on his own (no source needed), at least that's how I understand them, and that he does so in the free time, that is not played out in the adventure (in the evening, while resting in town, etc.).
Well, assuming the original rules, no house rules, the scribing costs ARE ridiculous, as I said before!
And yes, to each his own, of course!
Bye
Thanee
One question: What do you do about Sorcerers? Do they have to find the spells they learn in the same way, or are they free to choose theirs (among PHB choices at least)?
That would be drastically unfair IMHO, giving the Sorcerers a big bonus over the Wizards. Just a thought!
BTW, the original rules assume, that the Wizard figures out those two spells on his own (no source needed), at least that's how I understand them, and that he does so in the free time, that is not played out in the adventure (in the evening, while resting in town, etc.).
Well, assuming the original rules, no house rules, the scribing costs ARE ridiculous, as I said before!
And yes, to each his own, of course!
Bye
Thanee