Greenfield
Adventurer
Hey, this involves a 3.5 campaign, though conceptually the ideas may apply to just about any other edition.
My character is a Wizard of 17th level. He just finished crafting a Ring of Telekinesis, which took months of down time, a small fortune and a ton of Exp.
Now that my character has the item though, I'm thinking it's too much: Use of the Telekinesis spell every round means, potentially, doing 15 to 25 dice of damage to any opponent who weighs less than 350 pounds (all on a single touch-attack, no Save), or up to 15 dice of damage per round to larger foes using a normal ranged attack. (Uses caster stat instead of Dex.)
And that's just the combat uses. So grab someone and "Violent Thrust" them up into the air, then let gravity do its thing (Range is Medium, so 100 ft plus 10 feet per caster level, with caster level being 15.)
Or hurl one or more objects at an opponent, doing damage by object weight or weapon type. (Throw Greater Magic Weapon on 50 or so arrows, shuriken etc, and then fling 15 at a time (one per caster level) and do a D3 plus 3 or 4 per hit. (Yeah, arrows do a D3 with this spell, though other weapons do normal damage.)
Now, we're approaching Epic levels, and to be fair our characters are and should be a force to be reckoned with. In game characters like that should be legendary. Still, it seems like power gaming and that isn't our game.
What would you do, as a player or as a game master? Someone gets/crafts an item that the DM approved of, along with the rest of the table, and it turns out to be so easily abused.
I value your insights.
My character is a Wizard of 17th level. He just finished crafting a Ring of Telekinesis, which took months of down time, a small fortune and a ton of Exp.
Now that my character has the item though, I'm thinking it's too much: Use of the Telekinesis spell every round means, potentially, doing 15 to 25 dice of damage to any opponent who weighs less than 350 pounds (all on a single touch-attack, no Save), or up to 15 dice of damage per round to larger foes using a normal ranged attack. (Uses caster stat instead of Dex.)
And that's just the combat uses. So grab someone and "Violent Thrust" them up into the air, then let gravity do its thing (Range is Medium, so 100 ft plus 10 feet per caster level, with caster level being 15.)
Or hurl one or more objects at an opponent, doing damage by object weight or weapon type. (Throw Greater Magic Weapon on 50 or so arrows, shuriken etc, and then fling 15 at a time (one per caster level) and do a D3 plus 3 or 4 per hit. (Yeah, arrows do a D3 with this spell, though other weapons do normal damage.)
Now, we're approaching Epic levels, and to be fair our characters are and should be a force to be reckoned with. In game characters like that should be legendary. Still, it seems like power gaming and that isn't our game.
What would you do, as a player or as a game master? Someone gets/crafts an item that the DM approved of, along with the rest of the table, and it turns out to be so easily abused.
I value your insights.