No spoilers, please, as at least one of my players may check this thread.
I guess this question is mostly for @RangerWickett, but anyone else familiar with Admiral o' the High Seas, please chime in as well.
My PCs are off to Ber in adventure 6. The adventure mentions upgrading their ship so that it's value is up to 50,000 gp. I'm looking at the components in AotHS and had a question.
When comparing against what the PCs should have access to, do we compare level 6, the base level, or level 10, the resulting level after upgrades are applied?
According to AotHS, components have a level, which is roughly akin to when PCs of that level should have access to it. (Level 9 PCs roughly have access to level 9 components). Some components like hull and armaments have a base level that gets increased by sub components. For example the Roscommon starts with the following:
Hull (base level 6, sails, improved speed ×3, Level 10): 5,000 gp
Armaments (medium, broadsides, Level 10): 5,000 gp
Shocking ammunition (Level 8): 3,400 gp
Figurehead flagbearer (Level 4): 840 gp
Jaunter fey step (Level 10): 5,000 gp
The PCs first have access to the Roscommon when they are 6th level in Always on Time. The reason I ask is that the PCs are now 9th level and I was thinking this could be possible: retrofit the Roscommon to be fast enough to keep up to (or stay away from) a frigate, weapons to attack at range, and enough AC to not go down quickly in a fight.
Total Cost: 49,870
Hull (base level 8, sails, improved speed ×6, Level 15): 25,000 gp
Armaments (base level 10, medium, broadsides, extreme range, unmanned, Level 12): 13,750 gp
Figurehead flagbearer (Level 4): 840 gp
Shocking ammunition (Level 8): 3,400 gp
Jaunter fey step (Level 10): 5,000 gp
Ramprow (Level 3): 680
Defensible (Level 1): 360 gp
Copper Sheathing (Level 4): 840
I guess this question is mostly for @RangerWickett, but anyone else familiar with Admiral o' the High Seas, please chime in as well.
My PCs are off to Ber in adventure 6. The adventure mentions upgrading their ship so that it's value is up to 50,000 gp. I'm looking at the components in AotHS and had a question.
When comparing against what the PCs should have access to, do we compare level 6, the base level, or level 10, the resulting level after upgrades are applied?
According to AotHS, components have a level, which is roughly akin to when PCs of that level should have access to it. (Level 9 PCs roughly have access to level 9 components). Some components like hull and armaments have a base level that gets increased by sub components. For example the Roscommon starts with the following:
Hull (base level 6, sails, improved speed ×3, Level 10): 5,000 gp
Armaments (medium, broadsides, Level 10): 5,000 gp
Shocking ammunition (Level 8): 3,400 gp
Figurehead flagbearer (Level 4): 840 gp
Jaunter fey step (Level 10): 5,000 gp
The PCs first have access to the Roscommon when they are 6th level in Always on Time. The reason I ask is that the PCs are now 9th level and I was thinking this could be possible: retrofit the Roscommon to be fast enough to keep up to (or stay away from) a frigate, weapons to attack at range, and enough AC to not go down quickly in a fight.
Total Cost: 49,870
Hull (base level 8, sails, improved speed ×6, Level 15): 25,000 gp
Armaments (base level 10, medium, broadsides, extreme range, unmanned, Level 12): 13,750 gp
Figurehead flagbearer (Level 4): 840 gp
Shocking ammunition (Level 8): 3,400 gp
Jaunter fey step (Level 10): 5,000 gp
Ramprow (Level 3): 680
Defensible (Level 1): 360 gp
Copper Sheathing (Level 4): 840
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