• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Uod] The Mindat & Their Wizards

The Mindat

The Mindat ('min-DOT') are the dark skinned peoples of the south, whose
empire is said to have been founded thousands of years ago, Their
presence in the Rhiat is normally limited to academic and magickal
gatherings, and a number of their philosophers serve on the courts of
nobles across the continent. The Mindat are known to the people of the
north for their invasion of the Heteri city-states hundreds of years
ago, which led to the founding Ghikarn-naggai and development of the
tradeports of Vensat, and the export of numerous varieties of smoking
herbs, some which have addictive and dream-enhancing qualities. The
Mindat are also said to have brought slavery of nogs, small imp-like
creatures, to the northern nations.


Military
The Mindat are feared for their massive armies wielding long
curved blades and protected by carapace armours. They utilise cavalry
mounted on riding lizards, and great reptilian war-beasts two or three
stories high. They are one of the few nations to know the arts of crafting airships.

Important Cities: Amphishkiol, Idiaktuloi, Maniea Saghhit, and Khel.

Religion

The White Book has never been adequately translated
out of it's native Mindat tongue.
The White Book is the central religious text of the Mindat. A
thousand years ago, Mindat sorcerors evoked their deities into
corporeal form and ritually slayed them, using their energies to power
great magicks. They see themselves as free of "slavery" to
extraplanar beings seek to harness their powers within.

The White Book is a guide to this process. It has never been
adequeted translated out of the Mindat language, and while quoted
frequently, is never read aloud. It describes a process and trails of
harnessing one's soul, which is called "walking the labyrinth". The
book itself is bound in white leather and is upwards of 400 pages.
Many of the pages, or parts of the pages are left blank to be filled
in by the adherent recording his progress or completing exercises.

Mindat Wizards

They see all forms of magick as just another type of learning.
Wizards (and academics) among the Mindat are the only ones allowed to
wear white robes. There are also identifiable by a flat-brimmed,
almost bowler-style, hat. A proper Mindat wizard would be schooled in
alchemy, a yoga-like form of meditation, the creation of amulets and
talismans, and communication with spirits.'


Craft Talisman, Less [Item Creation]

Work in Progress - only works with certain spells or classes of
spells. Will define list at later time.


Prerequisite: Spellcaster Level 1+
Benefit: Character can create a talisman, a minor magickal item, to
link spells to. Creation of the talisman requires 1000 GP and 100 XP
per level of spell it can link, and can only ever be linked to one
spell. Linking a spell to a talisman takes up a "spell slot" until
the spell is discharged, dispelled, or released, upon which the spell
slot can be used as normal (with proper rest, etc). A properly linked
talisman can be used to summon forth a spell throuh a single verbal
component and may be done as a free action. This does not in any way
eliminate the other requirements or components necessary for casting
the spell normally.
 

log in or register to remove this ad

Voidrunner's Codex

Remove ads

Top