Talgian
First Post
Heya folks, long time lurker, first time poster (outside of Hero/Villain Showdown threads).
So my group and I started a new Eberron campaign. I'm DM'ing, and it's not, shall we say, a traditional party make-up. I identify it as a party of kind-of's.
We have 1 Warforged Artificer. He took the Level 1 Warforged Substituion Level, so he can cast improved infusions on himself, and then the Adamantine Body feat, with a net result of him being one resilient little fella. Basically, he's the closest thing we have to an arcane caster.
1 Xeph (from the XPH) Soulknife. He is the closest thing we have to a fighter. Due to some concern about this, and the fact that he can only use the equivalent of a shortsword until 5th level, I waived the prereq of Weapon Finesse, to make up for the lack of general martial strength in the party. So he's kind-of a fighter.
1 Changeling Rogue. He also took the substitution level for 1st level Changeling rogues, so he can't find traps, but he is a social beast. Amusingly enough, 3 of our 4 characters have high charismas. Funny story. Neither the rogue nor the artificer had the skills to find and then disable traps. Since neither one wanted to give up precious skill points for them, they comprimised, and the rogue now has search, and the artificer has disable device. The good news is he is more or less fully a rogue, just a particuarly suave one.
Lastly, there is 1 Human Favored Soul. He went this route to give the party a little more muscle while also providing some healing. He took Combat Casting and Augment Healing as his feats, so that should help in the healing department. Also, he's worshipping the Sovreign Host, so the 1d8 longsword is currently leading the party's damage department. He's kind-of our cleric.
Essentially, I'm just curious if anyone knows anything major either myself or the players need to be on the watch for because of our non-conventional makeup. We are moderately experienced (except for the Favored Soul, it's his first game), so we have a decent grasp of the rules. I'm just hoping the collective wisdom of EN World can help us avoid big pitfalls that could dent the fun.
To give a little insight into the campaign plans, I'm going to start off with the Forgotten Forge (it's their first time ever playing Eberron, most of them know little about it, so I'm looking forward to the surprise factor). The ending will be tweaked a bit so it provides a natural segue into a modified The Ettin's Riddle (instead of an adventurer polymorphed into an ettin, it was an experimental Cannith Warforged, designed to be a super soldier during the Last War. He was put under a compulsion effect [by the future BBEG]. House Cannith can't figure out what caused such a defect in their product, and since they trust the party now, they ask for help in figuring out this mystery).
Thanks for any help!
-Talgian
So my group and I started a new Eberron campaign. I'm DM'ing, and it's not, shall we say, a traditional party make-up. I identify it as a party of kind-of's.
We have 1 Warforged Artificer. He took the Level 1 Warforged Substituion Level, so he can cast improved infusions on himself, and then the Adamantine Body feat, with a net result of him being one resilient little fella. Basically, he's the closest thing we have to an arcane caster.
1 Xeph (from the XPH) Soulknife. He is the closest thing we have to a fighter. Due to some concern about this, and the fact that he can only use the equivalent of a shortsword until 5th level, I waived the prereq of Weapon Finesse, to make up for the lack of general martial strength in the party. So he's kind-of a fighter.
1 Changeling Rogue. He also took the substitution level for 1st level Changeling rogues, so he can't find traps, but he is a social beast. Amusingly enough, 3 of our 4 characters have high charismas. Funny story. Neither the rogue nor the artificer had the skills to find and then disable traps. Since neither one wanted to give up precious skill points for them, they comprimised, and the rogue now has search, and the artificer has disable device. The good news is he is more or less fully a rogue, just a particuarly suave one.
Lastly, there is 1 Human Favored Soul. He went this route to give the party a little more muscle while also providing some healing. He took Combat Casting and Augment Healing as his feats, so that should help in the healing department. Also, he's worshipping the Sovreign Host, so the 1d8 longsword is currently leading the party's damage department. He's kind-of our cleric.
Essentially, I'm just curious if anyone knows anything major either myself or the players need to be on the watch for because of our non-conventional makeup. We are moderately experienced (except for the Favored Soul, it's his first game), so we have a decent grasp of the rules. I'm just hoping the collective wisdom of EN World can help us avoid big pitfalls that could dent the fun.
To give a little insight into the campaign plans, I'm going to start off with the Forgotten Forge (it's their first time ever playing Eberron, most of them know little about it, so I'm looking forward to the surprise factor). The ending will be tweaked a bit so it provides a natural segue into a modified The Ettin's Riddle (instead of an adventurer polymorphed into an ettin, it was an experimental Cannith Warforged, designed to be a super soldier during the Last War. He was put under a compulsion effect [by the future BBEG]. House Cannith can't figure out what caused such a defect in their product, and since they trust the party now, they ask for help in figuring out this mystery).
Thanks for any help!
-Talgian
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