I haven't read through them all, yet, but I've got a Favored Soul, in my game. I think I'll be sticking with the previous version. I hate having cure wounds hardwired into the class. Totally ruins it, IMO. The backstory for the FS in my game would have worked extremely well without cure wounds (he had an extra slot, so took it, but sure didn't need to). Having it forced upon the class seems so very limiting.
Empowered Healing compounds the issue, even further, by turning cure wounds from a bonus ability to a forced focus. While there's the possibility that Blessed Countenance could be milked a bit (I'd rather see "pick two Cha skills and gain expertise"), I liked it much, much better.
I prefer Divine Purity over Angelic Form because I've never really cared for wings on the Favored Soul (or as a feature of any other class, for that matter). Having them as spectral, rather than physical is much, much better, though, and I wouldn't have a problem with them sticking around.
So, overall, there is absolutely no feature of the latest Favored Soul that is better than the previous one. At best, an individual feature might be a break even. Some of them are substantively worse. If this becomes the official version (assuming "big book o' crunch, 2017 edition"), it's unlikely to see play at my table.