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D&D (2024) Unearthed Arcana Playtest Packet 7 Live on D&D Beyond

New Dungeons & Dragons playtest packet includes updated classes for Barbarian, Fighter, Sorcerer, Warlock, and Wizard

Wizards of the Coast posted the seventh playtest packet for the 2024 update to Dungeons & Dragons. The new playtest packet includes updated class material for the Barbarian, Fighter, Sorcerer, Warlock, and Wizard classes.

ua7.jpg

Highlights for each class:

Barbarian
  • New Path of the World Tree subclass and updated Berserker, Wild Heart (formerly Totem Warrior), and Zealot subclasses.
  • Attack recklessly for a full round rather than just one turn.
  • Path of the Wild Heart (formerly Path of the Totem Warrior) has updated options.
  • Brutal Critical gets damage buffs.

Fighter
  • New Brawler subclass excels at using improvised weapons and unarmed strikes.
  • Tactical Mind and Tactical Shift expand the use of Second Wind.
  • Studied Attacks grants advantage on an attack roll against an enemy after you've missed an attack against them.
  • Battle Master and its maneuvers have been updated.

Sorcerer
  • Innate Sorcery empowers your spellcasting for a limited time.
  • Sorcery Incarnate and Arcane Apotheosis boost your Metamagic while Innate Sorcery is active.
  • Sorcerous Restoration is available at 5th level and scales with your sorcerer level.
  • Wild Magic Sorcery now more reliably allows you to roll on the Wild Magic Surge table.

Warlock
  • Pact Magic is back.
  • Eldritch Invocations are now available at 1st level and your options have been revised.
  • Pact Boons are now invocations, and Mystic Arcanum is once again a class feature.
  • Patron Spells are always prepared.
  • Updated Archfey Patron, Celestial Patron, Fiend Patron, Great Old One Patron subclasses.

Wizard
  • Spellcasting feature now allows you to swap out a cantrip each long rest.
  • Memorize Spell is now a feature. Modify Spell and Create spell have been nixed.
  • Updated Abjurer, Diviner, Evoker, and Illusionist subclasses.
Universal changes include a return to class spell lists, more features from Tasha’s Cauldron of Everything, and update to some of the spells including arcane eruption, sorcerous burst, counterspell, and jump.

The official Dungeons & Dragons YouTube account also posted an almost 90-minute-long video doing a deep dive on the playtest packet.

 

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Darryl Mott

Darryl Mott


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RoughCoronet0

Dragon Lover
So it has been mentioned that the Heavy property for weapons has been changed to requiring a 13 strength.

With this, it's now a requirement to have a 13 strength to not gain disadvantage on both Heavy Crossbows and Longbows as well. An interesting thing to consider for some ranged builds.
 

Parmandur

Book-Friend
So it has been mentioned that the Heavy property for weapons has been changed to requiring a 13 strength.

With this, it's now a requirement to have a 13 strength to not gain disadvantage on both Heavy Crossbows and Longbows as well. An interesting thing to consider for some ranged builds.
Yeah, so a Halfling or Gnome with 13 Stregnth doesnhave a problem now.
 

TarionzCousin

Second Most Angelic Devil Ever
Innate Sorcery for the Sorcerer at Level One
• The spell save DC of your Sorcerer spells
increases by 1.
• You have Advantage on the attack rolls of
Sorcerer spells you cast.
You can use this feature twice, and you regain
all expended uses of it when you finish a Long
Rest.

Having played a sorcerer through Storm King's Thunder, this looks wonderful to me.

Missing often sucked so much that I soon only cast Fireball/Lightning Bolt and Magic Missile in combat.
 

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