Li Shenron
Legend
Alternately, you could separate access to combat and noncombat feats.
This kind of ideas is always around, but it's good to keep in mind that siloing helps to keep the balance but kills the fun for every players who wants to shift towards a particular area of the game, or in this case towards combat VS towards something else.
By separating feats, you force everyone to take a combat feat when some think they have enough and want something else, and later you force everyone to take a non-combat feat while someone is really waiting for a combat boost.