Day: 227, Shiftings 17, Flying Lizards
After beheading the lizard Saemund looks at Sheldon.
"I'm happy to see you are uninjured. Let's skin these carefully, the six of them will make handsome armor, and I'm sure we can make some useful talismans from their teeth and bones."
When the party skins the lizards Saemund is sure to keep back some of the innards as a reward for Feroz.
Tor nods at Saemund, "Agreed, my brother, their skin should be preserved..."
Merin nods also. "We should also see if we can collect the venom sacs, their venom is probably quite valuable, and would serve practical uses as well."
San-Bolo manipulate Way to restore the faculties of their horses, Erudite, (Sannit's), and Intrinsic (Bolo's). They will help cut up the lizards with Turtle set to watch.
Turtle licks the lizard blood off his lips and waits to rummage through the remains after the people remove the skins. He understands their need, though. Not everyone is born with perfect bear skin.
Vadin joins the others in carving up the lizards. He listens to the conversations, laughing at the idea of flying...
Sheldon and
Indigo also help prepare the lizards after reclaiming their horses, Zephyr and Savanna. Sheldon will also aid Merin in attempting to collect the venom glands, making sure to pull the talons as well.
[sblock=Butcher]
Effectiveness:
- Identify Animal (Collegiate Task) +
- Mind + Knowledge +
- Commercial + Mercantile
This active task is applied to cleaning and dissecting animals to preserve their useful parts. Generally the collection of meat is a given. This task is more specifically used when collecting hides, glands, and particular organs. (Effectiveness + d100 - difficulty = % collected).
Saemund: 30(Id) + 28(eff) + 82(d100) = 140
Tor: 26(Id) + 30(eff) + 71(d100) = 127
Merin: 28(Id) + 31(eff) + 93(d100) + 56(luck) = 208
Sannit: 28(Id) + 33(eff) + 64(d100) = 125
Bolo: 28(Id) + 34(eff) + 64(d100) = 126
Vadin: 29(Id) + 31(eff) + 75(d100) = 135
Sheldon: 35(Id) + 35(eff) + 83(d100) = 153
Indigo: 32(Id) + 35(eff) + 83(d100) = 150
Average: 146
Skins: 146 - 40(simple) = 106
Glands: 146 - 100 = 46[/sblock]
GM: | During the discussion whole cleaning the fallen lizards, it is decided that the beasts must be Volantins. Since they only have two legs and not four, it is decided that they are not dragons.
The crew has no difficulty skinning the animals and prepping any desired meat. As Bolo takes choise pieces of heart and liver to feed Turtle and Saemund to feed Feroz, Indigo takes one of the hearts and turns before suddenly realizing what she is doing and that Myth is now gone. She frown remembering the loss of the fine lynx, Merin had bequeathed her.
Merin and Sheldon are not so proficient in removing the venom glands. After rupturing 4 of the 6 and having to resist the effects, the last 2 were collected safely.
Taking some parchment from Merin, Sannit makes diagrams of the wing structure. Trying to preserve the wings, however, only offers a great disappointment. The membranous covering of the wings cannot be preserved. It tears and flakes as it dries, being much to thin to preserve, until nothing identifiable remains. | |
OOC:
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New Collections:
Volantin Skins: 6 (60% cover)
Volantin Venom Glands: 2
Volantin Talons: 120
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Affinity of Talismans:
| Aberrative | Academic | Divination | Theologic |
Claws/Horns | X | X | X | X |
Feathers/Hair | X | X | X | |
Stone | | X | X | X |
Bone | X | | X | |
Metal | | | X | X |
OOC:
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At the basic level of the Collegiate skill, alone, all items are useful to everyone, but any bonus will be limited to +1. The table above indicates greater usefulness specific to novices and above.
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