Darwinimar Lupinmordin Trice-Fallen, Of the Sarbani Clan
(Darwin for short)
Ranger (hunter)
Background: Outlander
Level: 4
XP: 3760/6500
Race: Gnome, desert (re-skinned forest)
Alignment: Chaotic* good (*follows the "desert code" as well as he can, but doesn't feel bout by other laws)
[sblock=character sheet]Abilities:
STR 10
DEX 18 (race, level 4 ASI)
CON 14
INT 10 (race)
WIS 13
CHA 12
AC: 18 (+4 dex, small shield, studded leather)
Initiative: +4
Speed: 25
HP: 36 (10 + 6*3 + 2*4)
Hit Dice: 4d10
Proficiency Bonus: 2
OFFENSE:
Moon Sword (scimitar +1) + 7 to hit, 1d6+7 damage
Dagger: +6 to hit, 1d4+6 damage
short bow +6 to hit, 1d6+4 damage
SAVES
*Strength +2
*Dexterity: +6
Constitution: +2
Intelligence: 0
Wisdom: +1
Charisma: +1
SKILLS
Acrobatics: +4
*Animal Handling: +3
Arcana: 0
* Athletics: +2
Deception: +1
History: 0
Insight: +1
Intimidation: +1
Investigation: +0
Medicine: +1
Nature: +0
*Perception: +3
Performance: +1
Persuasion: +1
Religion: +0
Sleight of Hand: +4
*Stealth: +6
*Survival: 3
Passive Perception: 13
PROFICIENCIES AND LANGUAGES
Tools: Musical instrument (bone flute)
Language: Gnomish, common, gnoll, goblin, small animals
Weapons: simple, martial
Armor: light, medium, shield
FEATURES AND TRAITS:
Darkvision 60’
Size: small
Gnome Cunning (advantage saves int, wis, cha vs magic)
Natural illusionist
Speak with small beasts
Wanderer (background)
Ranger features:
Favored Enemy: Goblins and Gnolls (language: gnoll)
Natural Explorer: (ignore diff terrain, adv initiative, adv first round vs creatures not yet acted, other "guide" stuff, in natural terrain)
Fighting style: Dueling
Spellcasting
Primeval Awareness: Communicate/friendly with beasts, sense favored enemy.
Hunter's Prey: Colossus Slayer
Ability Score Improvement: +2 cha
FEATS:
None at this time[/sblock]
[sblock=description]Age: 47
Height: 3'5"
Weight: 41 pounds
Eyes: dark brown, squinty and expressive
Skin: Heavily tanned
Hair: Sandy blond, crudely cut. Well trimmed, curly beard and long, oiled mustache
Description: Of solid height and built for a gnome, carries himself as if he is much bigger than he is. Very light footed - seems to avoid making noise as an ingrained habit, and frequently frowns as those who do not. Easy smile. Left ear is notched from a close call from a gnoll spear. Wears a dark brown turban and a lighter brown cloak. Underneath, sandy colored robes with well worn but solid light armor and equipment. Wide belt has several small notches. Sandy dust seems to have permeated his entire being. Wears a small shield (would barely be a buckler for a human) and a particularly curvy sword, the Moon Sword. (see attached image it's similar to what was wielded by Turtle Ma in the Croutching Tiger Hidden Dragon sequel).
History: A proud warrior and guide of the Sarbani clan, Darwin was taught the trade by his father and has numerous years guiding caravans through the gnomish homeland, and has also taken part in a number of raids vs goblin tribes trying to establish themselves again in the Red Hills. Two years ago he was involved in a series of ambushes and skirmishes to push out a group of Gnolls probing the area. The Gnollish armies concluded that the area, although strategically important, was not worth the effort conquering (controlling the passes leading to it would achieve the same). Darwin and several others are under the impression that they fully trounced the gnolls. After this action, Darwin was given the Moon Sword, a great honor, to salute his bravery and cunning in battle. Darwin's mother hoped that he would marry and settle down a bit, but Darwin sees his first century as the time to fight and strive for the clan. Being skilled and without a family of his own to raise, he was suggested as a volunteer by the clan elders when it was decided to investigate the events around Hagan's Pass as well as the wider world beyond. Darwin is therefore acting on behalf of the gnomes of the Red Hill as a whole... but as his mission was given rather vague terms, his efforts have not been very focused so far.
Personality Traits: Darwin has an easy smile, is generous, likes to laugh and tell jokes... but his hand is never far from the handle of his sword. He is fiercely protective of his clan and his friends. He views battle as a test of both courage and wit - there is no such thing as a "fair" fight.
Ideals: Greater good: All gnomes must strive and fight to help the clans survive and keep the goblins from regaining a foothold.
Bonds: Tribal honor code: Darwin follows fiercely the Red hill gnomish honor code, which includes hospitality, loyalty, bravery, revenge on foes and defense of the home. The Sarbani clan in particular will fiercely defend travelers who hire them as guides.
Flaws: Over-alertness. Darwin has spent so much time in the field that he can't turn it off anymore. Anyone, any place, any situation could lead to an ambush. He can be overconfident.[/sblock]
[sblock= magic]
Spell Known:
Cantrips: Minor Illusion
Level 1: Hunter's mark, goodberry, fog cloud.
Spell slots (used/total)
LEVEL 1: 0/3
Spell Save DC: 11
Spell attack modifier: +3[/sblock]
[sblock=equipment]
The moon sword: (Scimitar +1)
Made by gnomes, this sword appears well made but with an unusually curved blade with a sharp point. The handle is made of wood decorated with strips of turquoise. The hilt is short and the pommel is L shaped, allowing the wielder to pull on the sword to create a "drawn cut" effect. Once the Sarbani clan was awarded the Sun Shield by a passing paladin, the members were struck by the pattern - they already had a star ring and the belt of a cloud giant, so this was profoundly significant. The mage of the clan at the time resolved to make a powerful sword, based on the moon, to help the clan fight goblins. Unfortunately, the mage was not especially skilled and the sword is a "mere" sword +1, although it does glow faintly if goblins are within 120 feet. Still, the effort was very well received by the clan and it is now considered part of the Clan regalia. The sword's long history of success in battle tends to make its wielder rather confident in their abilities.
Studded leather armor (upgraded from leather: )
1 shortsword
1 dagger
knife
shortbow, 20 arrows
Explorer's pack
Bone flute
walking stick
hunting trap
necklace of snow leopard claws
traveler's clothes (included turban with a turquoise capped pin)
pouch
Trinket: scrap of cloth from old banner
Component pouch
wet-stone
hatchet
2 sacks
1 candle
1 piece chalk
2 extra water skins
signal whistle
2 potions of healing
small shovel
ball of yarn
MONEY: 329 gp, 4 sp[/sblock]
NOTES:
1: I *know* I had a small trained bird (a desert shrike) but I can't find any details about it... :/
2: Has been updated for new UA ranger (changes not as major as expected)
3: XP total updated