Hussar
Legend
Heh. There is another side to this as well. The VTT players like me. See, something like these very loose, episodic adventure paths are great because I can pretty easily repurpose them for my own games. Because when I buy something like LIght of Xarysis, I get all the maps already done with light and sight lines, every encounter already set, all good to go. Which means I can yoink those small six room dungeons pretty easily and repurpose them without having to wade through paragraphs of exposition.
So, if you're homebrewing, or simply modifying an existing adventure (Masfroth's Mighty Digressions from Candlekeep mysteries makes an appearance in my Dragonheist campaign, for example), this light format is great.
And the bigger problem with burying all this setting lore in modules is that it becomes very hard to access. OTOH, something like the Forgotten Realms Wiki is a better setting lore resource than any book could hope to be.
I don't want setting books. I want setting wikis or some sort of electronic, searchable format that combines all the lore into one place. I certainly don't want to trawl through fifteen different books just to learn some background material on the Cloister of Saint Ramedar.
So, if you're homebrewing, or simply modifying an existing adventure (Masfroth's Mighty Digressions from Candlekeep mysteries makes an appearance in my Dragonheist campaign, for example), this light format is great.
And the bigger problem with burying all this setting lore in modules is that it becomes very hard to access. OTOH, something like the Forgotten Realms Wiki is a better setting lore resource than any book could hope to be.
I don't want setting books. I want setting wikis or some sort of electronic, searchable format that combines all the lore into one place. I certainly don't want to trawl through fifteen different books just to learn some background material on the Cloister of Saint Ramedar.