Jd Smith1
Hero
TPKs rock! It forces the players to put some skin in the game.TPKs are simply not fun.
TPKs rock! It forces the players to put some skin in the game.TPKs are simply not fun.
If you were the GM, how would you respond to a group's attitude that if their characters die, you should just re-play the encounter or move on anyway - because it's too much work to make a new character and losing an evening's worth of game progress is "punishment enough?"
Like, I'm flabbergasted here. Maybe these people shouldn't be playing RPGs - or at least mainstream games like D&D or Pathfinder?
True enough....you don't want character death, play a game like TOON.My reaction would be "If you didn't want a game where character death was possible you should have told me when we started one where that's default true."
True enough....you don't want character death, play a game like TOON.
If you were the GM, how would you respond to a group's attitude that if their characters die, you should just re-play the encounter or move on anyway - because it's too much work to make a new character and losing an evening's worth of game progress is "punishment enough?"
Like, I'm flabbergasted here. Maybe these people shouldn't be playing RPGs - or at least mainstream games like D&D or Pathfinder?
This is not a dig at you, Kor. You just happened to say it and it dinged in my mind...It sounds like your players don't want consequences for their actions.
Easily overcome? When your PC dies and gets replaced by a new PC, back to basic (or 1st level)? That's a hefty set-back.This is not a dig at you, Kor. You just happened to say it and it dinged in my mind...
There are LOTS of consequences for actions besides death. Death, really, is a minor one easily overcome by just making another character and, oftentimes, has nothing to do with the playing skill or character skill but just a series of poor dice rolls.
This may shock you, but it's quite possible these players may have enjoyed the story and the way their current characters experienced it. I'm not sure where you get off just assuming they hate the game.If the players want to reload an old save to just keep going with the adventure, that sounds to me like their priority is not about playing the game but listening to the story. And at that point, something has clearly gone wrong.
It could very well be the players having distorted expectations of what an RPG should be. But I think ultimately this points quite strongly to the players not having a sense that they have any agency in the game at all. They are expecting the story to happen to them, not to create the story. And that situation could possibly to a good part be on the GM.
The general social contract of play is that the new character gets slotted in to the party without any fuss, regardless of the party dynamics already at play. They're not going to be "back to basics" besides the fact that they don't have the past experiences of the campaign behind them; punishing a player whose character died by giving them an even weaker PC (if that's what you're implying) is just nonsense outside of any game that isn't some OSR games.Easily overcome? When your PC dies and gets replaced by a new PC, back to basic (or 1st level)? That's a hefty set-back.
Gaming since 1979, and I've never seen that done. A PC dies, their replacement comes at entry level. When the group goes into combat, they put it all on the line.The general social contract of play is that the new character gets slotted in to the party without any fuss, regardless of the party dynamics already at play. They're not going to be "back to basics" besides the fact that they don't have the past experiences of the campaign behind them; punishing a player whose character died by giving them an even weaker PC (if that's what you're implying) is just nonsense outside of any game that isn't some OSR games.