Tomb of Gyzaengaxx from Luke Gygax

This collector's edition boxed adventure and campaign is an homage to Gary Gygax and other creators.

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Coming from Luke Gygax and Alphinius Goo is an adventure created as a tribute to D&D co-creater Gary Gygax. A boxed set, it includes books, poster maps, handouts, cards, and more, and encompasses both an adventure and a campaign setting.

The set is designed for various systems, including OSE (Old School Essentials), D&D 5E, and others.

The adventure itself is 60 pages, for 6th-8th level characters and tasks the PCs with discovering what happened to the long-missing archmage, 'Garold Gyzaengaxx' (no relation of course). The full set contains a 120-page setting book, a GM reference book, a 100-page lore book, and more.

Hear now of the horrendous, historic, and somewhat hilarious opening of the Tomb of Gyzaengaxx — what was once a keep where the great wizard, Garold Gyzaengaxx held sway. But some years past, Garold disappeared, and the keep became a place of much terrifying rumor. Indeed, many deadly monsters, puzzling traps, magical maladies, dark characters, and a most intriguing mystery may be found herein.

The Tomb of Gyzaengaxx is on Kickstarter now. The PDF version of the adventure comes in at $55, with the physical version at $65. The campaign setting is $135 digital or $150 physical. And for both, you're looking at $185 digital and $200 physical. There's also higher level pledges which come with autographed versions, and a seat at a convention game with the authors. It's not cheap, but you do get a ton of stuff. The Kickstarter has passed a quarter million dollars already with nearly a month left to go.

The set appears to be full of 'easter eggs' and nods to D&D's history, and even has NPCs based on various game creators--Ed Greenwood, Erol Otus, Tim Kask, Peter Adkison, and many more.

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DCC would require a LOT of conversion. It isn't OSR, just looks like it.
I don't think it requires that much conversion because DCC abstracts so many rules. Take the amount of HD a monster has, lower its damage by using its modifiers as a baseline, and you're done. Changing the saves is easy too.
 

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teitan

Legend
I don't think it requires that much conversion because DCC abstracts so many rules. Take the amount of HD a monster has, lower its damage by using its modifiers as a baseline, and you're done. Changing the saves is easy too.
The free Gencon module is a 5e module back in 2022. It was an adventure for the then just having finished Kickstarter "The Dark Tower" and was originally written for DCC and then converted to 5e... it differs. There was a lot that does not make sense in the 5e version from the conversion process that indicates that while you or I could convert on the fly, for someone not versed in the system where they had to switch things from DCC to 5e style experiences resulted in a very, very uneven product. Moments that are super cool things in DCC become boring die rolls. That's going from one to the other. Older modules are a bit easier though.
 

Zarithar

Adventurer
I ran an OSE adventure - The Hole in the Oak - using the DCC rules. It required quite a bit of conversion (most of it done on the fly) and broke parts of the adventure as written lol.
 



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