Warbringer
Explorer
As we are certainly getting close to seeing rules, I wanted see what people are hoping for.
Personally, I'd love a return to 1e/2e (sans class level restrictions).
I loved the idea that multi-classing was just being 1 or 2 levels behind in each of the classes; but leveling was geometric not linear, so not sure how that would be implemented today without feeling unbalanced.
The idea of a 3e like system concerns me as there isn't really a granular enough system to support this. By this I mean 3e mutli-class was a way of building any character type (ala GURPS or Hero), by dipping. But because there was no unifying mechanic for magic (BAB, skills and HPs were unified) we got broken classes quickly, especially because of Level 1 dipping.
I think if we will get the latter (with intent of the former) with rules that you dip into the level you multi-class into it could work.
By this I mean, say you are a 6th level fighter who levels, you can either take another level of fighter, so i'm 7th, or take the same level of Wizard, 6th. This means I get the spell of a 6th level Wizard (but not all up to that level), d4 (or d6) hit points, no BAB (as its less than fighter) but casting level (as 6th level) ...
This would make multi-class playable and interesting, IMHO
Personally, I'd love a return to 1e/2e (sans class level restrictions).
I loved the idea that multi-classing was just being 1 or 2 levels behind in each of the classes; but leveling was geometric not linear, so not sure how that would be implemented today without feeling unbalanced.
The idea of a 3e like system concerns me as there isn't really a granular enough system to support this. By this I mean 3e mutli-class was a way of building any character type (ala GURPS or Hero), by dipping. But because there was no unifying mechanic for magic (BAB, skills and HPs were unified) we got broken classes quickly, especially because of Level 1 dipping.
I think if we will get the latter (with intent of the former) with rules that you dip into the level you multi-class into it could work.
By this I mean, say you are a 6th level fighter who levels, you can either take another level of fighter, so i'm 7th, or take the same level of Wizard, 6th. This means I get the spell of a 6th level Wizard (but not all up to that level), d4 (or d6) hit points, no BAB (as its less than fighter) but casting level (as 6th level) ...
This would make multi-class playable and interesting, IMHO