A lot. But more than quantity goes to quality. Since alcohol is categorized as a poison in D&D 3.5 e PF...I love it. Especially the dismember thing. Also, it says it's addicted to sake. How much sake would it have to drink to actually get drunk (considering it's the size of a skyscraper)?
I honestly really like this one, I wish it was slightly more powerful, like greater deity or low level Sidereal power but I think that's mainly an idea picked up from video games lol. Otherwise I think this one is super cool.@Bootlebat @Beefermatic comments on Orochi? Did it meet your expectations? Things that satisfied you? Things that have disappointed you?
I understand the idea. I didn't want to make it an Entity because no matter how strong it is, it's not something powerful enough to shake the skies and make an entire pantheon tremble with fear. It ruled over a small rural region of Japan acting like a mafia boss, demanding "pizzo" (Pizzo (mafia) - Wikipedia) in the form of virgins and sake in exchange for "protection" from bad accidents. Basically I wanted to create something fearsome for a lonely and isolated Intermediate Deity, out of her divine realm but nothing that a couple of deity can't badly crush. I have always seen him more as a mafia, a bully who dominates the weakest rather than a power in the world.I honestly really like this one, I wish it was slightly more powerful, like greater deity or low level Sidereal power but I think that's mainly an idea picked up from video games lol. Otherwise I think this one is super cool.
Well put. Honestly I agree.I understand the idea. I didn't want to make it an Entity because no matter how strong it is, it's not something powerful enough to shake the skies and make an entire pantheon tremble with fear. It ruled over a small rural region of Japan acting like a mafia boss, demanding "pizzo" (Pizzo (mafia) - Wikipedia) in the form of virgins and sake in exchange for "protection" from bad accidents. Basically I wanted to create something fearsome for a lonely and isolated Intermediate Deity, out of her divine realm but nothing that a couple of deity can't badly crush. I have always seen him more as a mafia, a bully who dominates the weakest rather than a power in the world.
That thing is terrifying.Ancestral Gashadokuro
CE Macro-Diminutive undead
Init +4; Senses blindsight 120 ft., darkvision 60 ft., low-light vision, see in darkness, spiritsense 120 ft., true seeing; Perception +68
Aura desecrating presence (1.000 ft., DC 50), profanity (1.000 ft., DC 50), reanimating (1.000 ft.), starvation (1.000 ft., DC 50)
Defense
AC 64, touch 26, flat-footed 54 (+14 deflection, +4 Dex, +56 natural, +14 profane, -24 size)
hp 1.066 (52d8+832); regeneration 30 (epic and good)
Fort +45, Ref +35, Will +57
Defensive Abilities freedom of movement, massive, nondetection (self only), undead power; DR 20/epic and good; Immune channel energy, magical control, positive energy, undead traits; Resist all elements 30; SR 45
Offense
Speed 160 ft.
Melee bite +48 (8d8+33 plus grab), 6 claws +48 (4d6+33 plus grab)
Ranged 6 rock +22 (8d6+48)
Space 1.025 ft.; Reach 685 ft.
Special Attacks breath weapon (360-ft. cone, 60d6 damage and 6 negative levels, Reflex DC 50 half, usable every 1d4 rounds), cleaving attacks, constrict (4d6+33), channel negative energy 17/day (DC 56, 28d6), corpse consumption, fast swallow, devastation, hurl foe, rock throwing (1.000 ft.), swallow whole (30d6 bludgeoning plus 30d6 negative energy damage, AC 106, 38 hp)
Spell-like Abilities (CL 20th, concentration +33)
Constant—freedom of movement, nondetection (self only), true seeing
At will—blasphemy (DC 31), desecrate, finger of death (DC 31), greater dispel magic, harm (DC 30), unhallow, unholy blight (DC 28)
3/day—energy drain (DC 33), power word kill, wail of the banshee (DC 33)
Statistics
Str 72, Dex 18, Con —, Int 36, Wis 36, Cha 38
Base Atk +39; CMB +56; CMD 83
Feats Command Undead, Cornugon Smash, Deadly Aim, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Intimidate Prowess, Nightstalker, Power Attack, Quick Channel, Run, Selective Channeling, Signature Skill (intimidate), Stealthy, Vital Strike, Weapon Focus (bite, claws, rock)
Skills Climb +86, Intimidate +100, Knowledge (arcane, religion) +68, Knowledge (local, history, nobility, planes) +65, Perception +68, Sense Motive +68, Spellcraft +68, Stealth +15 (+65 in areas of shadowy illumination or natural darkness), Swim +86
Languages Common, Necril
SQ massive
Breath Weapon (Su)
A gashadokuro has two version of a breath weapon: one breathe bone shards and deal bludgeoning damage while the other deal negative energy damage. This negative energy damage can heal undead creatures.
Cleaving Attacks (Ex)
A single attack from one of the gashadokuro natural weapons or rock throwing ability can target all creatures in a 60-foot square. Make one attack roll; any creature in the area whose AC is equal to or lower than the result takes damage from the attack and suffer the addition affects (like grab).
Constrict (Ex)
A gashadokuro can only constrict with its claws.
Corpse Consumption (Su)
A gashadokuro that kills a creature by using its swallow whole special ability automatically consumes its victim’s body and regains a number of hit points equal to the victim’s Constitution score. Consumed creatures cannot be resurrected by any effect short of a miracle or wish spell until the gashadokuro is destroyed.
Devastation (Ex)
As a full-round action, a gashadokuro can assault a structure, dealing 40d8+200 points of damage to the structure in that round.
Hurl Foe (Ex)
When a gashadokuro damages a Colossal or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check instead of making the grapple check. On a successful check, the foe is knocked back 30 feet in a direction of the gashadokuro choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which the gashadokuro check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.
Immune to Control (Ex)
A gashadokuro is immune to all forms of control, including command undead, control undead and similar effect. Other methods, particularly those tied to strange and powerful artifacts related to the death, may work (GM’s discretion).
Massive (Ex)
Because the gashadokuro is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the monster movement, though areas of forest or settlements are considered difficult terrain for the gashadokuro. A Colossal or smaller creature can move through any square occupied by the gashadokuro, or vice-versa. The gashadokuro can be flanked only by Colossal or larger foes. The gashadokuro gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb the gashadokuro—this generally requires a successful DC 40 check and a Small or larger creature that climbs on the gashadokuro body provokes an attack of opportunity from the monster.
Profane Aura (Su)
A gashadokuro constantly exudes an aura of intense evil and negative energy in a 1.000-foot radius. This aura functions as the spell desecrate and uses the gashadokuro’s body as an altar of sorts to double the effects granted. The gashadokuro constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the gashadokuro’s creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the gashadokuro’s Hit Dice + the gashadokuro’s Charisma modifier. If the character fails, the effect is expended but does not function.
Reanimation Aura (Su)
All creatures that die within the gashadokuro reanimation aura (even if killed by the swallow whole special ability), become in one round an undead under the monster control. The undead is selected by the list of the create greater undead and the gashadokuro count as having casting all the necessary spell (like teleport for a Crypt Thing). The gashadokuro choose which undead they become. Their statistic are increased by the profane aura. Undead created with reanimation aura do not gain the create spawn special ability. If the undead creature is created inside the gashadokuro because killed by the swallow whole special ability, the monster can vomit the new minion as a free action at the start of its turn.
Starvation Aura (Su)
A gashadokuro emits a powerful aura that causes all creatures within range to feel the intense pains of starvation. Each creature within 1.000 feet must succeed at a DC 50 Fortitude save or be fatigued and succumb to the supernatural starvation of the gashadokuro, taking 10d6 points of nonlethal damage at the end of its turn each round it remains in the aura. Even after leaving the area or slaying the gashadokuro, an affected creature continues to starve and cannot heal from the nonlethal damage dealt by this ability until it consumes food.
Swallow Whole (Ex)
If a gashadokuro manage to grapple a creature, it can put the grappled creature in its mouth as a move action and attempt another grapple combat maneuver check (as though attempting to pin the opponent). If it succeed, it swallow the opponent as for the swallow whole special ability. If a creature that is swallowed whole by the gashadokuro manages to escape by cutting itself free, the gashadokuro’s body simply seals over the hole created so that other swallowed creatures must cut their own way out.
Undead Power (Su)
A gashadokuro gains a profane bonus equal to his Charisma bonus on AC and all saving throws.
Glad you liked it. While True Gashadokuro is theoretically the maximum form attainable by a Gashadokuro spontaneously generated or created by a mortal "A gashadokuro's size depends on the scale of the famine that caused its emergence, with more devastating food shortages resulting in larger gashadokuros. A typical gashadokuro is 30 feet tall and weighs up to 5,000 pounds. ", the Ancestral Gashadokuro is theoretically the original Gashadokuro, creatable only by a deity of death or famine with the starvation of an entire continent. This self-propelled fortress of death has low offensive power (attack roll and low spell-like DC for its level) but a huge defense and like a furnace of the undead, create huge amounts of undead armies in no time. An Ancestral Gashadokuro is theoretically capable of destroying a world by itself, simply by walking the world raising hordes of the dead ready to wreak havoc.That thing is terrifying.
Adulthood | Simple | Moderate | Complex |
15 years | +1d4 | +1d6 | +2d6 |
Middle Age | Old | Venerable | Maximum Age |
250 years | 480 years | 650 years | 650+8d% years |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
Male | 6' 3" | +4d8 | 180 lb. | (2d12) x 7 lb. |
Female | 6' 1" | +3d8 | 160 lb. | (2d10) x 7 lb. |